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Zaluzani Circuit 2.00

By: Rodrrico
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 19-May-10
Current release: 2.000, on 05-Jul-12

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Screenie by: rodrrico
Screenie by: rodrrico
Screenie by: Mombassa
Screenie by: Mombassa

Description (Click to toggle Visibility)

Zaluzani:
Circuit near Banja Luka running through a military training center, used for Yugoslavian local racing.

I have based the track design on Zaluzani in Bosnia. However I found the length to be a bit short and tight and therefore changed it to be much longer.

The entire trackside objects are not to be based on the real track, only the basic circuit layout.

I suggest using F1-1955, F1-1967, F1-1971 or F1-1975 for the best enjoyment of this track.

Version 1.10
Update to all the track objects and various other changes.
It is a separate install so no need to delete verions 1.0

Version 2.0
An entirely new remake from scratch of my Zaluzani circuit. Now the circuit is far closer to its real world counterpart.

I recommend the 1970s F1 cars for this circuit.


Please read the readme!
Enjoy!

Community Rating

Overall rating since initial release  
441/500 (177 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Zaluzani Circuit Comments

Post a Zaluzani Circuit Comment

Hi everyone This is the Spa Francorchamps track with the Bustop Chicane of 2004 and 2005.
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newstart027 on Nov-09-2016

It would be awesome if track looked like this in real life. In reality track is short, lap record is around 55 seconds, thight, almost without kerbs and with improvised pit and with small "grandstand". But really nice work, I enjoyed it a lot.
Burpecto on May-22-2015

VideoMod: http://www.youtube.com/watch?v=Y_35DGszJLw
oooyea on Jul-10-2012

Drivable walls are walls that a car can drive on if the properties of that particular wall are set so that this is possible. Otherwise the default is just to collide, meaning that cars would hit the kerbs rather than pass over them. But thanks for reading a bit about it anyway
rodrrico on Jul-07-2012

Hello

If one returns to the stands, the turn is not taken into account. Why?

Thank you for the response.
samydavis on Jul-07-2012

Hello, Rod. I've just visited your blog... and I am curious, what do you mean 'drivable' walls?? Can we drive our car onto those walls or something? Nice track by the way, simple and fun.
YashioFactory on Jul-07-2012

It is 4.099km I had packed and uploaded the file before noticing that I put the wrong loading screen in. If I make an update I will resize it.
rodrrico on Jul-06-2012

Whats the length of this circuit? The loading screen comes out way over sized and it cuts off the length. Thanks in advance...
DirtyBoots on Jul-06-2012

PLEASE IGNORE : the screenshot, track image and video. They are all off the original version. The new one is nothing like this which is why I uploaded it separately but the folks at RFC put it with the super old one anyway...

New track can be found here : http://formularodrrico.blogspot.com.au/
rodrrico on Jul-05-2012

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