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XRPukekohe 1.00

By: RR1CHO
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 26-Sep-14
Current release: 1.000, on 26-Sep-14

= rFactorCentral Pro Membership
Screenie by: rFC
Screenie by: rFC
Screenie by: RR1CHO
Screenie by: RR1CHO

Description (Click to toggle Visibility)

XRPukekohe

Built by me in bobs track builder and edited in 3dsimed3


2 layouts exactly the same
one is for my good friends at JFf racing for a great annual event the hold in memory of Jason Richards
check it out here :
http://www.jffracing.com/index.php/events/2-jason-richards-classic


thx to BTB, Xpackers, 3Dsimed3, ISI
and wifey ;)

it wont be perfect but is a fun to drive on



THIS IS AN UPDATE OF PUKEKOHE2013 PLEASE REMOVE OLD VERSION!!!!

Community Rating

Overall rating since initial release  
472/500 (36 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest XRPukekohe Comments

Post a XRPukekohe Comment

Thank you for to see the problem and congratulations for this superb track.
best waist trainer
inflatable dinosaur costume
wonder woman costume
newstart027 on Oct-12-2016

Olá a todos os amigos que gostam, curtem e promovem o automobilismo virtual;192.168.1.1
192.168.1.1
192.168.1.1
192.168.1.1
Baixem também o Update depois da pista e instale no seu Rfactor, Ele irá corrigir um Bug de um muro que estava sem colisão.
newstart027 on Oct-12-2016

All good thanks, I just deleted the old track & pasted the new 1 in. Nice work.
tomcrozz on Nov-21-2014

How do I remove an existing track to update this one.
tomcrozz on Nov-21-2014

great track mate. awesome job. Would like to point out a few things that could be improved to make the track more realistic.

* Turn 1 needs to be a bit more bumpy since you can't really see the massive bump mid turn where as onboard videos show the car bouncing massively.
* The sausage kerbs through the chicanes need to be larger and there needs to be one of the right hander coming onto the back straight.
* The exit of the second chicane is alot more cambered and the hairpin is massively cambered in as well to the point where cars are bottoming out through the hairpin unlike in the mod.
* The left hander that rises up before coming into the right hander which leads onto the straight needs to be flatter and the right hander coming onto the straight needs to be a little bit more steeper. Also there is no run off area heading up onto the main straight until the concrete outside kerb bit so the concrete is wall right up against the track surface.
* The main straight is very bumpy on both the inside and outside but the outside is extremely bumpy where as the inside is not.

If you need any further information on track surface, looks, etc just have a look at this video of me going around the track in my KZ2 kart. The bumps are shown very well and where the kerbs and bumps are. Also you will notice how banked the corners are.

https://www.youtube.com/watch?v=IzQTXZYasVU&index=13&list=PLlKVCRUHatASOjqN_SbzNPIJyWy-IyUNC
KZ2Iceman97 on Oct-02-2014

Hello

Thank for the work and congratulations for this superb track.
samydavis on Sep-30-2014

thank you
cico76 on Sep-28-2014

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