By: David Noonan
rFactor Vehicle Viewer is an appliaction to view rFactor Vehicle (.veh) files.
To view a vehicle simply open a .Veh file. Use the Display Menu commands to control the way you view the vehicle.
There are some options to control the OpenGL rendering of the vehicle model. When you start Vehvwr you have an OpenGL menu. From this menu you can switch off VehVwr's use of GLSL shaders and disable the use of double-buffering. These two options should only be used if you are having problems with the rendering of the models.
If you right-click over a rendered part of a vehicle you will be presented with a small context menu. From the menu you can hide the selected object (part of the vehicle) or look at the material properties. VehVwr will also allow you to experiment with material settings such as the texture maps used.
If you want to use VehVwr to help you paint a car you should use the Display::Reload Textures command after altering your artwork.
Notes:- The paint-work is applied to the material wccarbody, you could use the Display::Material Filter if you want to just display this material. Note that in-game model is used but all low level details are removed.
For details about my 3DSimED program goto www.sim-garage.co.uk