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Valkenburg 1.00

By: Nezeiges
Origin: Conversion | Real World
Category: Temporary Circuits
Initial release: 23-Dec-10
Current release: 1.000, on 23-Dec-10

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Description (Click to toggle Visibility)

Valkenburg Long 2010 converted from N2003 by Nezeiges

A fictional racing track layout on the former Naval Airbase Valkenburg, Zuid-Holland, The Netherlands
Length = 3.579 mi./5.726 km.

The AIW is not perfect but maybe in the future my AIW making abilities wil become better.
Maybe I'll also convert Valkenburg Short


Original track made by;

Robin Verdegaal
Erwin Zeemering for inspiration
Marcel Offermans for Sandbox tutorial
Paul Westers for AI tutorial
Erwin Zwart for 3do development
Achim Trensz for track.ini corrections
Team Redline for tips
Developers of the 3do's and textures in unpacked dat files
Everybody at http://forum.rscnet.org/showthread.php?t=156610
for tips and feedback

Community Rating

Overall rating since initial release  
375/500 (48 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Go to the RFC Valkenburg thread