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Trial Mountain Gran Turismo 1.00

By: tomj
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 18-Feb-14
Current release: 1.000, on 18-Feb-14

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Screenie by: rFC
Screenie by: rFC
Screenie by: tomj
Screenie by: tomj

Description (Click to toggle Visibility)

This is a replica of the Trial Mountain circuit from the Gran Turismo series of video games. It's my first track that was intended to be a learning experience but now it is finished I hope others can enjoy racing on it.


Issues:
There are a few issues with shadows, which is why some parts of the track like the tunnels and trees do not cast any.
I'll be working on this and trying to fix it however the track is completely driveable without them, just lacking in immersion.


Thanks to:
mcaok for the load screen template
Redhawk for fantastic tree textures
millen for the Trial Mountain logo used on the signs
Everyone else on the Assetto Corsa forums who helped with their testing and input during the creation process.

*Note, this track was not converted directly from Gran Turismo, scratch made but based on the GT track layout and scenery.

Community Rating

Overall rating since initial release  
433/500 (225 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Trial Mountain Gran Turismo Comments

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I've been hunting for a rFactor Mission Raceway track forever. Then I decided I would just try and build one.
192.168.1.1
192.168.1.1
192.168.1.1
192.168.1.1
newstart027 on Oct-14-2016

Originally posted by: zoli96

PLS creat Citta di Aria!!!


+1, that would be awesome
Boss1996 on Mar-23-2014

Really, really good track!

But I'd like to report a bug, I don't know if this is mod related or if it is track related... Anyway, when there's a full-course yellow flag, the Safety Car simply spawns outside of track, and it is shown as if it was parked on the pitlane, but midway in the track.
Also, if there are fast racing cars, and they are going to enter the pits, they simply spin out and crash everywhere. Also don't know if it is a track or mod problem.
NickGaru on Mar-07-2014

The Seattle Circuit would be a nice addition to rfactor if possible.
DOSBoot on Feb-28-2014

i like the track.. thank you!
p11n on Feb-23-2014

Of course there are some textures that need some improovement, but this is BY FAR the best adaptation from the Gran Turismo saga to rFactor.
heresy666 on Feb-21-2014

PLS creat Citta di Aria!!!
zoli96 on Feb-20-2014

Yes I like the track, bealtifull curves, and Loch Ness Monster... Hehehehhee - Weel I wonder how did the walls of Dike around the track, I've tried to do in my tracks Prem he remain visible, although not put to appear. If you can teach thank - Congratulations for your track.
CANGACEIROELETRONICO on Feb-19-2014

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