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Toronto 2007 1.10

By: iDT Racing Simulations
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 25-Dec-11
Current release: 1.100, on 15-Jan-12

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Screenie by: Dougrun
Screenie by: Dougrun
Screenie by: Dougrun
Screenie by: Dougrun
Screenie by: Dougrun
Screenie by: Dougrun
Screenie by: rt2000pilot
Screenie by: rt2000pilot
Screenie by: Dougrun
Screenie by: Dougrun

Description (Click to toggle Visibility)

2007 Steelback Grand Prix of Toronto v1.1
(c) Doug Lynch - iDT Racing Simulations
PROMOTIONAL OR COMMERCIAL USE WITHOUT LICENSE IS PROHIBITED.

Please contact doug@idtsimulations.com for license information.

CONVERSIONS OF THIS TRACK TO ANY OTHER GAME OR GAMING ENGINE ARE PROHIBITED WITHOUT PERMISSION. BY INSTALLING THIS TRACK YOU AGREE TO ABIDE BY THE TERMS OF THIS NON-COMMERCIAL/NON-PROMOTIONAL LICENSE. USE ON PAY SERVERS OR FOR PAY RACES OR LEAGUES IS PROHIBITED WITHOUT PERMISSION.

Please consider donating via paypal to doug@idtsimulations.com
or use the donate button on our website or RFC.

Credits:
Track Mesh, walls and fences: Doug Lynch
Some 3D models by Google, Ryan Field and Richard Chmielewski
Research Photos: Doug Lynch, Google earth/street view
Testing: Vincent Ceballos, Richard Chmielewski, Grant Bradley, Chris Lesperance
Google earth for ground imaging.
Matt Fisch and Grant for various Sky textures to test with.
ISI for rFactor.

Known issues:
Track length in game is 2.925km, not 2.824km as reported in gdb file. Makes it about 100m longer than actual but depends on how much you cut the corners. There are AIW cut lines if you try and shortcut an entire corner.

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Instructions:
Decompress folder into your locations folder. Feel free to use your own skies if you have some you like.

Paddock/Garage: the first 25 garage spots are in pit lane. (#1 car for 25 teams) The rest are in the paddock and a few near pit-in. (75 - 3 per team total for 25 teams)
The starting grid has 30 markings. The alt grid has 75 spots.

Night: there is ambient lighting near major intersections during night but no specfic light sources. This track is not used at night in real life. Use cars with headlighs for night racing.

Special thanks to Miss Toronto herself, Brandi Latimer for her support.

Community Rating

Overall rating since initial release  
384/500 (228 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Download Links

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Car Setups

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Latest Toronto 2007 Comments

Post a Toronto 2007 Comment

My track is missing the scn file. What should I do?
F12002MSC on Aug-21-2018

Formula Offroad is a high powered version of off-road competition.
192.168.1.1
192.168.1.1
192.168.1.1
192.168.1.254
192.168.1.254
newstart027 on Nov-30-2016

Thanks for making this available to everyone! This track is as good as it gets.
jwatch on Feb-04-2015

Hello. My nickname is wizard2275 I want to ask for permission, to convert your track, to F1C old game. I will understand, if don't want to give me permission. Thanks you very much in advance. Regards.
wizard2275 on Dec-28-2012

This is a very neatly done track, a very interesting one to race as well. Unfortunately the AI tends to hit the walls at several places, which spoils it for me as I race only offline. Too bad because it is one of the best urban tracks around.
palindnilap on Jun-09-2012

I've been having a ball with this track. Thanks for the update, guys!!
mosport on Jan-16-2012

Sweet. The draw distance s fixed by the LODMultiplier in the vehicle file. Other then that I dont see any other issues.
dradecki on Jan-05-2012

I found a fix for the tree problem but it will mean duplicating the 400+ trees in there so an update will take some time.
Dougrun on Jan-05-2012

make sure you dont have an old version installed.
Dougrun on Dec-30-2011

I ran the 1994 Mod with this track and a/i cars only the wheels show is that the track or mod?
cartandretti on Dec-30-2011

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