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Thruxton Circuit 0.99

By: lasercutter
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 27-Oct-11
Current release: 0.990, on 27-Oct-11

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Screenie by: lasercutter
Screenie by: lasercutter
Screenie by: lasercutter
Screenie by: lasercutter
Screenie by: lasercutter
Screenie by: lasercutter
Screenie by: Bruce_Leeroy
Screenie by: Bruce_Leeroy
Screenie by: Bruce_Leeroy
Screenie by: Bruce_Leeroy

Description (Click to toggle Visibility)

Thruxton Circuit, Hampshire, UK

This is a nearly finished version of Thruxton that I've been building on and off over the last couple of years, it quite often gets left for several months before I find the time and inclination to spend a few hours working on it, it has got to the stage where I decided to release it as it's just sitting on my hard drive doing nothing. A slightly different version of it was released at a few sites some months back for beta testing but I got so little feedback I thought I'd just let everyone else have a go.
This track has 3d crowds which can be disabled by lowering track detail, it also has an invisible high density track mesh which is more of an experiment than anything else so I'll be interested to see how it works for people.
Hope you like and enjoy the track and I'll try to check in and see what issues people have found (I fully expect this to struggle on low end PC's)

Community Rating

Overall rating since initial release  
469/500 (426 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Thruxton Circuit Comments

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Hi Jion Boina, you made a very good job with with SR8 mod.
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newstart027 on Dec-01-2016

When did you finish you tracks?
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newstart027 on Dec-01-2016

It looks as if the shades are too close to the track so you get the same situation as the wall flickering.
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newstart027 on Dec-01-2016

I'm not a fan of the cardboard cut out crowds mostly because they are often so low res in tracks I notice... I wonder why not just bump them up a bit and also because they stick out too much in a fully 3d environment. Unless they are very far away am I am just driving fast then I always notice them (not in a good way)... especially slowing down at corners... I a really don't like seeing cardboard cut outs in the midst of what I am trying to gain which is immersion. Anyone who has the guts to make a fully 3d crowd should be commended at least for trying to break the conventions. I notice folks trying to run rfactor with less than DX9 as well so you are always going to have people complain about frames if there are still simmers running single core era computers, but oh well. Thanks for the ART sir.
dale223223 on Dec-16-2011

laser, you've really excelled yourself this time! Track is fabulous! Excellent! Perfect and amazing to drive. Pure pleasure. Thank you a bunch!
morerace on Nov-07-2011

they use a texture atlas
lasercutter on Nov-06-2011

Yes, I see them now. Wow, that's a lot of 3D people!

I think the compromise is to use them for marshals and, at most, the first row of spectators. And, of course, anywhere where a camera would pick them up. In driving slowly by, they mostly could be 2D and I wouldn't notice the difference.

Do they use a texture atlas or does each unique individual have to load a texture sheet?
gemery on Nov-04-2011

the 3D crowd makes up a large part of the size of the track but as with a lot of the things I tried they were just an experiment, I guess one thing that could be done is to add a simple crowd that replaces the 3D one when detail is lowered but I have no Idea when or if I'll ever do it, they aren't essential to the racing experience
lasercutter on Nov-04-2011

Just to confirm that dropping circuit detail to Medium does help: 100-120 fps now through the chicane. Frankly, I can't tell that there are any 3D crowds when racing, probably because they're not hanging on at the edge of the track, so maybe they aren't worth the fps drop? How much of the crowd is 3D?
gemery on Nov-03-2011

Beautiful art work, really immersive!

You asked about graphics feedback... I'm seeing significant framerate drops at the chicane and through start/finish area, System is not a dog: 2560x1600 resolution, ATI 5870, 3.0 GHz E8400, 4 GB RAM. 23 AI cars from the framerate-friendly Historix mod are dropping as low as 48 fps when the peak is somewhere above 120 fps on the back section.

AIW still needs a little tweaking, I think. Cars don't start exactly in the start boxes and rolling starts seem to be off-center on the track (fortunately it's a wide track, so they're not in the grass). During racing, cars that understeer when on-throttle do not make it through the chicane -- about a 40% failure rate.
gemery on Nov-03-2011

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