Sign in or Register (Free)

Summit Point 1.00

By: Bud Lucas
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 28-Mar-07
Current release: 1.000, on 28-Mar-07

= rFactorCentral Pro Membership
Screenie by: rFC
Screenie by: rFC

Description (Click to toggle Visibility)

Summit Point 2007

A conversion from GPL to rFactor
Version 1.0 completed March 29, 2007
Game Patch Level 1.250

Original Track Author: James Sowell
Conversion By: Bud Lucas and Andy55 using 3D SimEd

Track Info:
Summit Point is a 10-turn, 2.0 mile road course that features a 2,900 foot main straight. The circuit first opened in 1973 and was host to a number of professional races organized by IMSA and the SCCA Trans-Am Series through the late 1970s.

No longer a professional track, it hosts many SCCA, BMWCCA and NASA club races and schools, in addition to amateur motorcycle races.

The Main Circuit is also the annual home of the Jefferson 500 vintage race and The 12 Hours at the Point endurance race.

This conversion is just a 'Tide Me Over' until a proper scratch built track can be made, my meager talents restrict me to conversions only.

There are 22 pit spots, 44 garages and 44 starting grid positions.

This conversion is intended for mid to low end computer systems as it does not include any bump or spec maps.

Bugs:

All DX levels have been tested, but work was done using the DX8 setting so there might be problems at DX9, not all video cards perform the same.

The shadows have not been activated.

Track night lighting has not been activated but vision during night races is still good.

Recommended Settings:

To improve FPS set shadows at Medium.

For best track visuals set Customize\Settings\Display\Texture Detail to Full, there will be a minor reduction in FPS but the improved visuals are worth it.

Recommend the 'Track Default' race starting time be used, you will find it between 11:30 PM and 12:00 AM under the Customize/Settings/Race tabs once the game is started.

Special thanks to Andy55 for his cam file and great feedback, and to James Sowell the original circuit author who built a fantastic foundation for us to convert. The only major change from the originals was the addition of a few texture files ......

Community Rating

Overall rating since initial release  
366/500 (409 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
You must be logged in to rate, comment and download mods

Download Links

You must be logged in to download files. Login if you have already have a account or register as a new user. Access to downloads is immediate.

Car Setups

There are currently no setups for Summit Point. Add a Setup.

Latest Summit Point Comments

Post a Summit Point Comment

Can somebody make a more exact copy of this track? None of the signs exist on the real track, and the flow of the track is not close to the real track. THanks
StevenFV19 on Oct-31-2010

Take me home! Thank you! I have been wanting to race this for years!!!
Such a fun track. Thanks again.
opticalust on Apr-20-2009

Post a Summit Point Comment