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Speedarena Austria 1.20

By: Istvan Antal
Origin: Scratch | Real World
Category: Kart Tracks
Initial release: 15-Jul-14
Current release: 1.200, on 30-Aug-14

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Screenie by: Istvan Antal
Screenie by: Istvan Antal

Description (Click to toggle Visibility)

Austrian Kart Track
Location: Rechnitz, Austria

Length: 1007m

More infos: http://www.speedarena.at/


V1.2

- new texture of building
- new wall position in the pit
- new marshal post

RELEASED Speedarena Austria 1.1

- new building in Pitlane
- new AI
- changed sizes of the trees
- rolling start works better
- new advertisement sign in the second sector
- new camera positions
...

Community Rating

Overall rating since initial release  
448/500 (48 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Speedarena Austria Comments

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Denis Roux has given full permissions for me to convert his 55 mod from NR2003. All textures and 3D models contained within were created by the Dirt55 mod Development Team.
best waist trainer
inflatable dinosaur costume
wonder woman costume
newstart027 on Oct-12-2016

Denis Roux has given full permissions for me to convert his 55 mod from NR2003. All textures and 3D models contained within were created by the Dirt55 mod Development Team. 192.168.l.l
192.168.l.l
192.168.l.l
192.168.l.lAll components are brand new works not previously seen or used in the rFactor community. And are sole intellectual property of the Dirt55 mod Development Team. Denis was gracious enough to let me convert it , and was happy with the quality of conversion to keep with his standards of modding.
newstart027 on Oct-12-2016

RELEASED Speedarena Austria 1.1

- new building in Pitlane
- new AI
- changed sizes of the trees
- rolling start works better
- new advertisement sign in the second sector
- new camera positions
...
Hellboy76 on Jul-19-2014

@Istvan Antal;

We have test the AIW file with the good grid positions, it is working, only with one little issue; with a rolling start, the green flag for the start of the race is not on start finish but a couple of corners before start finish. Thank you again for the track, we really like driving on it.
NitroMcClean on Jul-18-2014

The artificial intelligence learned the track.

Copy this Speedarena.ini to rFactor\GameData\Vehicles\Rotax_Max\Rotax\
https://www.mediafire.com/?uis0zu8ncynvov2
Hellboy76 on Jul-17-2014

The change happened accidentally. Sorry
AIW file with good grid position:
https://www.mediafire.com/?m7afdfeev2nf5np

AI much faster and better Latvian
Hellboy76 on Jul-17-2014

@Istvan Antal;

We have test the new AIW file. We are be able to race with flag rules and not being disqualified. Thank you for fixing this problem so fast.

We saw you changed the paddock positions of the karts, so the kart which is close to the pit exit has not left the pit before moving it. But we also see you have changed the grid positions. There are now empty places on the grid between the starting lights and the kart on pole position. Why did you change this?

We have no problem at all with the track not looking "photorealistic". We see rFactor as a simulator where the driving comes first, not the way everything looks. And we like driving on this track a lot.
NitroMcClean on Jul-17-2014

NitroMcClean,

thank you for your opinion. I'm glad you like it the track
I tried to correct it AIW file problem: https://www.mediafire.com/?m7afdfeev2nf5np
Please test it, I wait for your answer. I hope for it well it's working.
Hellboy76 on Jul-17-2014

This is a great track! The layout is exciting with a combination of fast and slow corners. While not photorealistic, this track looks very decent in rFactor.

However there are some issues. When racing with more computers in a LAN we all got disqualified every race, whiteout knowing what we did wrong. We even did some slow laps for making sure not to make any mistake, but we still got disqualified. We only could do a race with no flag rules. When racing only against AI I wasn't disqualified, with and without flag rules.

I don't know what causes the disqualification. But there are some things I can see what could help. There is no light at the pit-exit. So it is easy to leave the pit under a red light. The kart in the paddock which is close to the pit-exit has already left the pits after only enter the race and not moving the kart at all! So the positions in the paddock should be changed or the pit-exit should be changed. At the same time I think this could not cause a disqualification. I have left the pit more than once under red but never got disqualified for it on another track.

I have also a problem with the pit-entry. When going a bit wide in the last corner, I got the message I drove to fast in the pit, without going into the pit. But probably rFactor thinks I am driving in the pit because I crossed the pit-entry line.

We like this track very much, thank you very much for creating it. We can use it without flag rules, but we want to drive on it with flag rules on. So maybe you can take a look at it?
NitroMcClean on Jul-16-2014

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