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SnettertonGT 1.01

By: Allen a.k.a Anotherlogin
Origin: Scratch | Fantasy
Category: Permanent Circuits
Initial release: 16-Jul-08
Current release: 1.010, on 16-Jul-08

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Screenie by: Anotherlogin
Screenie by: Anotherlogin

Description (Click to toggle Visibility)

This is based on the proposed changes that had been put up on the Snetterton redevelopment site....

Unfortunately since starting about 3 months ago, these have changed (see http://www.motorsportvision.co.uk/resources/sn_buspark/Circuitchanges.asp#1) in layout, having changed the infield section layout and completely dropping the hairpin and loop section that was supposed to replace Russells chicane. This is the reason for this being classified as a fantasy track rather than real world.

There are two layouts included, the full 5.3 km GT circuit and the 4.06 km national circuit.

Things that are done..

pit garages
AIW (no alternate start locations though)
Cams

Things that are not done...

no trees..
no marshal posts..
no start lights..


Initial layout done using BTB, other bits in max6

Community Rating

Overall rating since initial release  
348/500 (215 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest SnettertonGT Comments

Post a SnettertonGT Comment

Hi, Liam again, I have started (almost finished) a snetterton 300 mod, however I have come to the pitlane and are finding it difficult to create the pit garages. Please can I use your garages 3D model from the GT mod on my track since I have no 3d modeling software myself, if so I will be sure to have your name in the credits.
Thank you
Liam Coggan
comadylover5 on Nov-24-2012

Hi I'm Liam. Do you have facebook because I would like to talk to you about BTB.
I have been working on some tracks you may be interested in...
comadylover5 on May-19-2012

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