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Singapore Street Circuit 2013 1.10

By: Kicker
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 12-Oct-13
Current release: 1.100, on 14-Oct-13

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Screenie by: rFC
Screenie by: rFC
Screenie by: Kicker
Screenie by: Kicker

Description (Click to toggle Visibility)

Hi! This is a Singapore Street Track. The base version is Singapore 2.30 by SlimJim. I've make new pit in/exit, walls, curbs and more.

Would like to Thank to Slimjim and Tommy Champion for base project. I think this is the best version of this track in the world.

Please downlad and vote! :)

Sorry for my bad english, i'm polish :)

Community Rating

Overall rating since initial release  
438/500 (202 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Singapore Street Circuit 2013 Comments

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Sorry double post Firefox playing up.
Lockinvar on Jan-11-2014

It always annoyed me that at one track I would win by miles, up to over a lap ahead of the AI's, at another be able to pass an AI on a corner only to have them zoom back past on the next straight, then at another just watch the AI's disappear into the distance.

So by altering settings in the aiw & gdb I hope to make each track fair, challenging, consistent & balanced & adjust any minor car/garage errors I can, 90+ tracks so you can use as many as you like in an rfm.

In the aiw I adjusted the fueluse setting if needed to make the Fuel/lap ratio more correct, so you can put enough fuel in for qualifying & the race (my corrections are normally within 2 laps of a full tank).
set the worst adjust to 0.8 (rf default), set mid adjust to 0.9 (rf default), set best adjust to 1.0 (rf default) (while I adjust the grip level for AI drivers using AIDryGrip in the gdb file) then increase it to 1.1 (Which makes the AI's about 3 - 6 secs faster per lap in qualifying)

In the gdb I remove any attrition setting as many tracks already have it built in & adjust the garage depth if needed, remove the QualifyDuration & QualifyLaps so these can be controlled from the rfm file, normal duration of 40mins & 6 laps for qualifying, any tracks that have the laps reduced to 3 is because more than 40% of AI's fail to set a lap time in 6 laps(this prevents them from leapfroging to the front of the grid when qualifying ends), any tracks that have 4 or 7 laps is because when either an AI breaksdown or the player ends their qualifying 2 laps are added to the total instead of just 1.
Add AIDryGrip & increase the setting until the fastest AI in the same car as I use to set my fastest lap time possible on a test day, is about 1 - 4 secs slower (depending on the track length & type) in weekend race qualifying (this allows for the AI's only driving at 90% - 95% of normal season Qualifying pace & allows for the 3 - 6 sec faster time when bestadjust is increased to 1.1).
I then do a test race so I can do any fine tuning to the AI grip settings.As all tracks are different & some track makers already give the AI's extra grip there
is not one easy grip setting that will work for all tracks, so is a matter of trial & error.

I could do with feedback on the settings, so if anyone would like to try the street tracks I have done, then contact me lockinvar@sky.com . The tracks I have completed are in Australia & the Far east, 4 tracks over 10Km(marathons) & America these rar files are 3Mb & contain only the aiw & gdb files, so if you do not already have the tracks, you would need to download the original, then overwrite the aiw & gdb, I've made it so you can install in the same way as any mod. These settings were done using cars from the HotHatch mod by Murph, so hopefully should be ok for other car mods.

I am still working on tracks in Europe, so will contact anyone who has kindly tested the tracks as it is completed & should be about 4-5Mb.
Lockinvar on Jan-11-2014

Brilliant track m8, much better than all the other versions of singapore I've tried, only 1 problem I'm having is that the race is in daylight for some reason? even though I altered the time of the race start to an hour later @ 22:00 though practice, qualifying & warmup are all at night, I'm running windows 7, any suggestions.
Found out why m8, I had a time start set in the settings page instead of track default.

thanks John
Lockinvar on Dec-30-2013

The track is fantastic except for several imprecise things: the 1st corner is too much wide, the same for the chicanes after new T10 and also before the last 2 turns and the wall on T14 exit is too close to the track.
For the rest it is sensational ;D
Dima_ferrari on Oct-27-2013

In track pack are all circuits. I have no idea why Maybe your mod has bad Track Filter. Change this i rfm file.
marek95a on Oct-16-2013

@marek95a: i downloaded the f1el trackpack, but only korea and india show. do you know the others dont?
anels9 on Oct-16-2013

?wietna robota! I w dodatku polska robota!
fanatyk on Oct-15-2013

Maybe this track is ready for weather plugin. On Windows 8 RFE Plugin not always working.

If you wont night, change time to 8 PM.
marek95a on Oct-15-2013

Dear Kicker

I have windows 8

Singapore 2013 not working in my Rfactor

regards
toribio on Oct-15-2013

I've made a lot of mods and tracks, which are uploaded on f1el league site. There are all tracks from F1 2013 calendar with more updates. Thanks Now I make new pit exit in Korea. I think I make this on Friday.
marek95a on Oct-15-2013

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