SHIRAOI CAR LAND V1.0 by RudyD (Raido), 2012
This is a simulation rendition of Shiraoi Car Land in northern Japan. It's the second real-life track I've built located in this region, after Hokkaido Speed Park, but it seems this one is much more obscure still. It's supposedly the oldest real racing track on Japan's northern island of Hokkaido, but it's not even mentioned in many track lists.
Nevertheless, it's a pretty remarkable club track in some respects: most of it is very fast, it's got a long straight which is HUGELY wide (especially for a club track!) and a similarly wide Turn 1 (good for some insane drifts and/or overtaking manoeuvres), then gradually leads into a twisty section, which ultimately leads back onto the straight again.
It's also got a fairly remarkable history: Shiraoi opened in 1970 as Hokkaido Speedway, but shut down again in 1973 after several accidents and lay derelict for decades. Then, in 2001, it was revived, remodernised, and opened again as Shiraoi Car Land under new management. In 2006, an inner kart/drift circuit was also opened (which is also modeled in this sim version - drive out left of the pits to get onto it). Mostly, the main track is used for Japan-style club touring car races - this is where the big Supras and AE86s do battle high-speed style! - but also for drifting and some historic meetings.
In short, it's basic, but the track's main features should be there. Hope you'll have fun with it. I hope to update it into a V1.5 version later on.
Youtube onboard real-life videos:
The track was mainly developed and tested for rFactor, GTR2 and GTL (running on a Mac) using Bob's Track Builder. Since the real track is mainly used for club and historic racing, tests were done using the AE86 V2.0 mod, Vintage Formula Vee, GTL cars (modded), Siim & Niels' Supra IV mod, Plickbadger's Spec Miata and other lower-powered mods.
To install, extract and copy the track folder to your rFactor\GameData\Locations\ folder.
NOTE: If you'd like the AI to speed up or slow down a bit, raise or lower the Worst/Mid/Bestadjust values in the .aiw file by about 0.1 at first and experiment a bit until you're happy with it. For GTR2/GTL, also look into adjusting the RaceRatio value.
NOTE 2: Set track texture quality to FULL if possible in the sim settings, otherwise the road and other stuff may not look like they're intended (blurry). Upping this shouldn't affect frame rates in the vast majority of systems. (Reducing shadows from Full to Medium, on the other hand, tends to up frame rates significantly in Gmotor2/ISI sims.)
Conversions of this track are expressly allowed, as long as proper credit is given. Commercial used is only allowed with permission. Apart from that, this track is free.
Note: This track is SCREENIEWARE! If you like it, please make some nice screenshots for display on sim racing sites and if possible, some nice onboard videos of Hot Racing Action. Unfortunately I can't make videos myself, since replay export from rFactor doesn't work when running on a Mac.
- Known issues:
- The AI may not be setup that well for long(er) races, I tested them mainly during short ones, without pit stops.
- There's no AI or timing for the separate inner circuit. You can drive it, drift your heart out (altho it's pretty narrow), but it's not raceable as of yet.
Credits and thanks go to:
- Mianiak for the groovy JP Pit objects
- Piddy/ Bob's Track Builder
- Skyfile: Ilya/KittX (also alt. skyfile/dds)
- The dudes and dudettes at Racedepartment.com for Xpacks and for helping out.
(Thanks for these and all the other stuff you've released for rF and other sims chaps.)
RudyD (The Netherlands)
|There are currently no setups for Shiraoi. Add a Setup.|