Sign in or Register (Free)

Pukekohe Park-WGTL 1.00

By: Hugh Jarse/Danman
Origin: Conversion | Real World
Category: Permanent Circuits
Initial release: 20-Apr-07
Current release: 1.000, on 20-Apr-07

= rFactorCentral Pro Membership
Screenie by: S3ANPukekoh3
Screenie by: S3ANPukekoh3
Screenie by: S3ANPukekoh3
Screenie by: S3ANPukekoh3
Screenie by: S3ANPukekoh3
Screenie by: S3ANPukekoh3

Description (Click to toggle Visibility)

Pukekohe Park Raceway originally scratch built by Danman, modified extensively and converted by Hugh Jarse. Much more accurate than the RD3 track. This track is part of the WGTL NZ mod series

Thanks to all that helped with testing, you know who you are.
Special thanks to danman for permissions and Noot the cat for bugging the crap outta me.

Community Rating

Overall rating since initial release  
467/500 (1605 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
You must be logged in to rate, comment and download mods

Download Links

You must be logged in to download files. Login if you have already have a account or register as a new user. Access to downloads is immediate.

Related Web Resources

You must be logged in to access related resources. Login if you already have an account or register as a new user.

Latest Pukekohe Park-WGTL Comments

Post a Pukekohe Park-WGTL Comment

I understand the FVRfactor guys (I think) are doing a new from-scratch version with the new layout. In fact I drove it at the Pukekohe V8 Supercars meeting this last weekend...
kiwisteve on Apr-14-2013

Nice track, very lifelike. Is anyone thinking of adding the new corners into this track ?
app22 on Apr-14-2013

hi guys

wonderful track.

just need the Pukekohe_park_wgtl_LOW_spec_pc_fix.zip file. not available on rapidshare anymore.

can anyone help please.

not getting any puke tracktime at the moment. aaaarrrrggghhhhhhhh!!!!
ST3LTH on Jun-19-2011

Thx for the track!
tomfuegue on Apr-03-2011

Does anybody know where i can get the bugatti veyron in the pics???
feepit684 on Jun-04-2010

First, other than the issue I'm having, I love the track. Thanks for all of your work. The issue is I keep losing the track graphics...the pavement texture and racing line for most of the lap. The track just goes to black...everything else seems fine. I tried the low pc fix, and that didn't do anything. It did this on the original version of the track, too...do you have any ideas I can try? Thanks...
Brolzy on Mar-26-2009

as stated below.. add the low pc fix or simply dont run low graphic settings ingame.
Hugh Jarse on Mar-06-2009

@pirtek1

add the low pc fix if you havnt already, works a treat.
Needles on Mar-05-2009

Hi ,

I was wondering if someone could help me. I have downloaded this curcuit into rfactor/gamedata/locations. As the curcuit loads up when i go to race , i get these 2 messages....
"ERROR LOADING TEXTURE CMWLLA_B2 FOR MATERIAL WALL"

"ERROR LOADING MATERIAL WALL"

then rfactor closes down?

Can anybody tell me what this means , and how to fix it?

Much appreciated.
pirtek1 on Feb-23-2009

Post a Pukekohe Park-WGTL Comment