Mt Arrowsmith: Epic 50km Targa Tasmania Special Stage made with btb 7 with google earth path and elevation. Actual stage length is 47km but I mapped a bit extra. LowRezPatch included in track folder, copy files to track root folder to install. Low end card users can select low track detail to remove most vegetation for more frames. This track is extreamly fast with 160kph average speed or more if you are game :P
Warning: First time loading times will vary but please be patient it takes a while to build the hat file. After you have loaded this track at least once, the next load time will be much shorter...
*** Version 2.2 - Tweaked by Bleek ***
Shows in-game as v20, tried to change it to 2.2 but wouldn't run :(
Get the HAT files from here to save first time loading
time & BE PATIENT!
Still didn't work?
Try the original, it comes with a low rez patch....
V1.1HAT Pack- http://www.mediafire.com/?ercxesfeu7t9jku
Mt Arrowsmith V2.2 came about due to my love for the
track itself & the need, I felt, for it to have a
working pits & grid for more than solo runs.
Oh, & a quicker AIW... ;)
First off I made, by hand in BTB a new AIW but was
then getting penalties due to the pits being part
of the grid area.
As there was very little room there & not wishing
to shorten the actual lap I decided to try &
extend the road.
At first I tried adding short road sections to each
end, but this failed, I believe, due to the overall
length combined with the 'out-of-order' sequence in
which rF was reading the track.
Having accrued some 'theories' of my own & long tracks
I finally bit the bullet not long back & started
some drastic surgurey.
First off I copied the track twice, then deleted
the original road.(A 'NOooo....' moment!)
THEN I deleted opposite ends of roughly half the track
from the copies.
Then I finally 'stretched out' the first & last node
to give room to build a new pit & grid at each end.
Of course I added a couple of more nodes into the new
section so it wasn't a boring straight section looking
out into space! :v
Next was the most painstaking bit & what has kept me
from a few of my own projects the last few months,
stitching the new roads back to the old terrain as
I wanted to keep the track as close to what Dmz
5meter or less panels for 47+km's, Im still having
nightmares about it! :v
Anyway, thats the basics of what I did.
The first 'pits' is a bit tight but it fits 10cars
& is only a small roadside station, like many in Tasmania,
before getting to the top where there's a road house.
Admittedly this track doesn't really represent the
real road as it really is but it's a HUGE blast to drive &
I feel much more user friendly for 'casual' drives/gaming.
Thank you Dmz for letting me do this to your track,
it's meant a LOT to me & I hope I've done it justice.
Now piss off & go for a squirt, it's a long bent track!
(Just be patient with the load times...)