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Motorsports Ranch Houston 1.50

By: PlickBadger
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 11-Jan-09
Current release: 1.500, on 11-Jun-11

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Screenie by: PlickBadger
Screenie by: PlickBadger
Screenie by: PlickBadger
Screenie by: PlickBadger
Screenie by: PlickBadger
Screenie by: PlickBadger
Screenie by: PlickBadger
Screenie by: PlickBadger
Screenie by: PlickBadger
Screenie by: PlickBadger

Description (Click to toggle Visibility)

Version 1.5
Racing line and graphic improvements

17 turns, the 2.38-mile (3.38-kilometer), 40-foot (12.2 meters) wide track combines a balance of slow, medium and high speed corners

Community Rating

Overall rating since initial release  
424/500 (287 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Motorsports Ranch Houston Comments

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v1.5 ... Like it very much!

I noticed the AIW has no left path, so rolling starts have the right lane off at the edge of the track and the AI bunch up badly turning onto the main straight.
gemery on Oct-27-2011

Thanks for all the TX tracks!!! I want to set up a Spec Miata series on the local (TX region) tracks - easy to do? Almost impossible to do?? I haven't done any manual mods but am PC-proficient
nevkroeg on Sep-16-2011

Great! Thx so much
etienne_ on Jun-12-2011

Thanks for the Info
Jeffrey3456 on Mar-12-2011

great work as usual ...!!! Love these local tracks !!


ps: how's Austin coming on...?
Eurostc1 on Mar-08-2011

@RC45 - Thanks just noticed that last night. Now that I've "modernized" the track, this will be a snap to fix. I'll have version 1.3 out in a week or so, once my silly real job slows down
PlickBadger on Mar-08-2011

@Jeffrey3456 - They are 2 separate tracks. One is located just outside of Houston, TX and the other is located just South West of Fort Worth, TX
PlickBadger on Mar-08-2011

Thanks for the new update, it looks good.

But it looks like the AI are taking the incorrect line though Turn 1 entering the pit straight. The outside line at the pit entrance / exit has always been coned off when I have driven the track.

Perhaps including both lines as an alternate layout is the answer.
RC45 on Mar-08-2011

Thanks a lot!
How does this track relate to Motorsport Ranch 3.00?

http://www.rfactorcentral.com/...ID=Motorsport%20Ranch

Again nice track
Jeffrey3456 on Mar-07-2011

Nice update! Thanks a lot. :-)
pablomarc on Mar-07-2011

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