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Montreal 2011 1.00

By: hsv45 and TheLonely and SLN and Luigi
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 12-Jun-11
Current release: 1.000, on 12-Jun-11

= rFactorCentral Pro Membership
Screenie by: hsv45
Screenie by: hsv45

Description (Click to toggle Visibility)

Changes:

2011 Billboards
New Buildings
More Trees
Some new Textures
New Anti-Cut in Turn 9
Some color tweaks
A looooot of other small changes

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Credits:

ISI for the Original Track
TheLonely, SLN and Luigi for the fantastic first big update (Awesome work!)
GER_Tommy for Curb Textures and some other help
racing-underground.com for video and image sources

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Notes:

Can't add the new Runoffs, because when in change anything in the trackxx.gmt's the tarmac and grass looks wired. I think it's because of the Shaders.
Maybe (!) flickering billboards before Turn 8.
Wet Version included.
All Permissions by TheLonely were given.

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Install:

Copy the "GameData" Folder to your rFactor Directory. If you want to go sure, that everything works perfectly, delete all previous Montreal versions.

Community Rating

Overall rating since initial release  
443/500 (431 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Montreal 2011 Comments

Post a Montreal 2011 Comment

@xxxfactor besides JB winning that was the other highlight of the GP...thanx jpierre_m LOL

Oh and also great track update...thanx..the only thing missing is the wonkee marshal
psolo on Jun-19-2011

Looks like a great track & finally somebody has sorted out that ghastly 2008 hairpin by removing that nasty concrete covering over the broken tarmac ! But have you made all the textures as no alpha files before adding them to the tex.mas because if you havent & you have added them as Dxt5 or higher quality .DDS files this track will get a massive frame rate drop as the preview video above shows. Im not moaning just letting you know for further tracks or updates as this is key to maintaining a balance of quality & cpu friendlyness.
MrGeesus on Jun-18-2011

Originally posted by: pessiepo

It would be fantastic if there was a RAIN option!! ;-)

Thanx for this great track!! Well done!!


Rain or diluvian event? LOL... for 2011 version there could be a boat race version.

Nice update, thnks
Mac Porteiro on Jun-18-2011

Originally posted by: jpierre_m

I'm a race marshall from Montreal, and I've spent the whole week-end on the track for the GPF1, and I can tell that this mod is not realistic compare to the real track



The track is relatively well done, but lots of details are not right, like at corner 8, there is no grass on the left side of the track. At corner 6 there is no grass on right side . at corner 4, the speed bump are lot higher on the real track then this mod. Also between corner 6 and 7, the track is now on more curvy that it is in the mod, this has been changed this year, Finally, all light system is not present in the mode while exist at the real track.


Yes I noticed some inaccuracies. I was at the race. The 6-7 area is tarmac on the right. Would also be nice to have some details of spectator area at 6. You`re right, 6-7 seemed more curvy didn`t it? Otherwise great looking track!
cameron12345 on Jun-17-2011

@jpierre_m were you the guy who kept falling on the track that was quite a show
xxxfactor on Jun-17-2011

peeboy
Great comment!
Jinks on Jun-15-2011

I'm a race marshall from Montreal, and I've spent the whole week-end on the track for the GPF1, and I can tell that this mod is not realistic compare to the real track

The track is relatively well done, but lots of details are not right, like at corner 8, there is no grass on the left side of the track. At corner 6 there is no grass on right side . at corner 4, the speed bump are lot higher on the real track then this mod. Also between corner 6 and 7, the track is now on more curvy that it is in the mod, this has been changed this year, Finally, all light system is not present in the mode while exist at the real track.
jpierre_m on Jun-15-2011

The track is perfect besides one part and that's the hairpin, if you can smoothen that out then it would be absolutely perfect. The track surface is indicative, and a true representation of how it appears from watching f1 practices, quali etc. Just to let anyone know who doesn't already, Montreal is a slippery track that is only used 2x a year by Nationwide and f1 cars, and fact being nationwide cup cars do not put as much load into the track as f1 cars. So all in all slippery but definitely manageable and hella fun.
Johnny Blaze on Jun-15-2011

Thanks
F1Alive on Jun-15-2011

just what we need another montreal track
peeboy on Jun-14-2011

Post a Montreal 2011 Comment