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Legion 1.00

By: Bud Lucas
Origin: Conversion | Fantasy
Category: Permanent Circuits
Initial release: 24-Jan-08
Current release: 1.000, on 24-Jan-08

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Screenie by: Bud Lucas
Screenie by: Bud Lucas
Screenie by: Bud Lucas
Screenie by: Bud Lucas
Screenie by: Bud Lucas
Screenie by: Bud Lucas

Description (Click to toggle Visibility)

A conversion from GPL to rFactor
Version 1.0 completed Jan. 24, 2008
Game Patch Level 1250

Original Track Author: David Sabre
Conversion By: Bud Lucas using 3D SimEd
Assisted By: Cammel and DeadEyeski

WARNING: It can take 2+ minutes for the track to load so please be patient. Remember, this track is 13 miles long.

This conversion is just a 'Tide Me Over' until a proper scratch built track can be made, my meager talents restrict me to conversions only.

The track is not up to "rFactor Standards" so if that is a big thing to you do not download the track. If you don't like the older GPL type tracks that retain a GPL flavor then don't download the track.

DeadEyeski will be working to bring the track closer to "rFactor Standards" as time becomes available, so there is a good chance there will be a version 2.0 at a later time.

Bugs:

All DX settings have been tested, but work was done using the DX9 setting so there might be problems at DX7 and DX8, not all video cards perform the same.

The shadows have not been activated.

Track night lighting has not been activated but vision during night races is still good.

The cam file needs to be redone by someone who knows how to make a proper cam file.

Recommended Settings:

To improve FPS set shadows at Medium.

For best track visuals set Customize\Settings\Display\Texture Detail to Full, there will be a minor reduction in FPS but the improved visuals are worth it.

Recommend the 'Track Default' race starting time be used, you will find it between 11:30 PM and 12:00 AM under the Customize/Settings/Race tabs once the game is started.

As with all my conversions everyone is welcome to make improvements, all I ask is that they be shared with the rest of us.

Special thanks to DeadEyeski for all his help and advice, Cammel for his excellent AIW file, and to David Sabre the original track author who built a fantastic foundation for us to convert. The only major change from the original was the addition of a couple of trees and tents....... ;-)

Enjoy,

Bud Lucas

Community Rating

Overall rating since initial release  
358/500 (433 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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