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Killarney Motor Racing Complex 1.41

By: derDumeklemmer
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 21-Oct-12
Current release: 1.410, on 22-Oct-12

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Screenie by: derDumeklemmer
Screenie by: derDumeklemmer
Screenie by: rFc
Screenie by: rFc

Description (Click to toggle Visibility)

Killarney Motor Racing Complex rF V1.4
=======================================

Killarney Killarney Motor Racing Complex was build from the scratch for Race07 by respawned.

He kindly gave me his permission to convert this beautiful track to rF.
A very BIG "Thank you so much" for this kind offer!

- My biggest respect for his fantastic work -

Pls. notice the original Race07-Release Notes in this archive.

We’re offering the result of all our working hours to all of you free of charge but we
ask for one single fee from your side:

Pls. give a little respect to all these working hours all of us spend for free for your entertainment!
This project is a “take it as it is, or leave it”-release, pls. see EULA for more detailed information.


WHAT WIKIPEDIA MENTIONES ABOUT KILLARNEY
========================================

Killarney Motor Racing Complex is a motor racing complex in Cape Town, South Africa.
It first saw action in 1947.
In 1959/60 the track was upgraded and rebuilt to conform to the required FIA standard for the 1500 cc Formula One cars of the time.
The design was entrusted to Edgar Hoal, a leading racing driver and roads engineer, who also supervised its construction.
The Western Cape then had its first taste of international Formula One racing when the non-championship Cape Grand Prix
was held at Killarney on 1 January 1960.
Since then the complex has grown to include every facet of circuit motorsport.
So much so that Killarney currently hosts all forms of main circuit racing, as well as motocross,
karting, super motards, stock cars and drag racing.


CREDITS:
========

- respawnedfor his Race07 scratch build

- Rolf Dennstädtfor his loading screens

- ZACAPA for orientation fix

- Brandon C Stuck and bockbierbude.de for Beta-testing


SPECIAL THANKS:
===============

- DutchDevil for getting me started in conversion issues

- MotorfX and Greybrad for their kind AIW guidance

- Dumeklemmerin for her patience and understanding.

..and all the guys I'm in contact due to conversion issues.


KNOWN ISSUES:
=============

- none


VERSION-HISTORY:
================

2012-10-21, V1.4:
- initial rF version


Have fun,
der Dumeklemmer

Community Rating

Overall rating since initial release  
422/500 (72 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Killarney Motor Racing Complex Comments

Post a Killarney Motor Racing Complex Comment

Bremgarten was built as a motorcycle racing track in 1931 in the Bremgartenwald (Bremgarten forest) in the north of Bern. The circuit itself has no true straight.
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newstart027 on Oct-20-2016

excellent work!
neron2 on May-30-2015

The timing works for me. I really like this track.

Davy
Davy512 on Nov-18-2012

No timing or laps counted ???

Every time I cross the start/finish, there is no timing ???
tswest on Nov-18-2012

Sky.mas error
heresy666 on Oct-22-2012

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