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HARUGAHARA Touge 2.00

By: TRB-TAKAHIRO
Origin: Composite | Fantasy
Category: Temporary Circuits
Initial release: 28-Apr-10
Current release: 2.000, on 04-May-10

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Screenie by: suzuki0rs
Screenie by: suzuki0rs
Screenie by: cosm1
Screenie by: cosm1
Screenie by: cosm1
Screenie by: cosm1
Screenie by: hemetola
Screenie by: hemetola

Description (Click to toggle Visibility)

Break the long silence, came a new pass!

The current version is 5.0, as are overseas and the first version.

Sometimes when the graphic depiction of a high level of FPS may be slightly lower.

Will also produce lighter version of the current version.

Community Rating

Overall rating since initial release  
464/500 (587 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Download Links

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Latest HARUGAHARA Touge Comments

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esta mala la pista a mi se me cierra el juego
GTMurcielago on Jan-09-2014

sloppy...
rolfandre on Aug-22-2012

just download the ver6, but it is corrupted. MASFile=ver6.mas is missing.
TRyousuke on Jan-20-2012

MASFile=ver6.mas
MASFile=COMMONMAPS.MAS

????

Forgot to pack? )))
wiktorio on Nov-12-2011

Hey, i get a corrupt file message extracting the VER6.mas file
feepit684 on Nov-09-2011

Fantastic track...thx... NICEEEEEEEEEEEEE
Pepetoni8888 on May-09-2010

In Chandler Bing voice: Could it be any more confusing?
davido53 on May-05-2010

I like this track a lot so I decided to have a bit of a look into why it is so demanding. I found your walls are too long, one extends the entire distance of the track and is over 10k polys I removed it from the scn file and it doubled my fps instantly. They are also set as collision targets, you don't really need them as that because you have the guard rail and a bank. One other thing I noticed is they are also set up to cast shadow which they don't need to do. make a darker ground texture instead.

First thing you need to do is reduce the size of the walls, make a separate wall for each corner basically.

The other thing I found was the terrain was all one piece, you need to break that up into smaller pieces too.

You don't need to remove anything, all the other objects are fine.

Keep up the good work, with a bit of fine tuning this will be a very popular track.
mianiak on May-05-2010

just so happened to get lucky clicking on chinese gobbly gook from the user name link and found the version 6 which i assume you are calling version 2 for some reason. anyway, thx for being on the ball like most others releasing tracks now days.
version2
busaman195 on May-05-2010

where is the version 2 link.
busaman195 on May-04-2010

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