Post a F1 2012 Comment
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Davina476 on Oct-09-2017
Links 1 & 2 are for the VFR mod is this correct ? Are you one & the same or are you as I expect both different ? I know you both run from France & are probably friends but I already have the VFR 2012 mod & I'm wanting this F1 Ligue 2012 mod as I had it before on my old computer before I lost my HDD. I've actually found the decent version I had before here: http://www.rapidshare.com/file...8002/F12012LIGUEV1.exe so it doesn't really matter now what links are for what.
MrGeesus on May-22-2013
How can I uninstall this mod?
mike96 on Apr-07-2013
Per Nicola Acciarri: innanzitutto vivissimi complimenti per quello che fai per chi non ha tempo come me per fare campionati on line! i tuoi mod in single player sono a diri poco sbalorditivi ed il comportamento dell'ai sempre credibile. Ho però un fastidiosissimo bug con il tuo single player kit sul mod F1 2012 Sandrox ultima versione (la 6 credo): concluse le qualifiche l'ordine di partenza della gara è completamente stravolto, se faccio il 5 tempo poi parto 12 e magari chi non ha fatto neanche un giro parte in pole. Hai qualche fix ha riguardo? Ciao e tante grazie ancora.
thedobermann78 on Mar-03-2013
A solid mod,
good job thanks
coldlm on Dec-17-2012
Post a F1 2012 Comment
Well...AI drivers, in my kits ( for JMP and rFa1 2012 ) should pit on the basis of tire wear...This is a difficult point to set, but for what I tested commonly AI drivers are pitting at least 2 times ( depending on track ).
The real problem, actually, is the lack of a realistic setup-track set, that with Tire-Weather Plugin is not available...I mean: when You plan a specific setup for a track, You can save it for Human player, but You can also use it for AI drivers, putting the name of svm file ( setup ) in the gdb track file, where is written AICopySettings. In this way, for example, in Interlagos or Austin the tire set should be Medium-Hard. But now, for some aspects, RFE Plugins have limited this option, becouse AI drivers are always starting with Supersoft....and this is a limit in realism, although RFE Plugins implemented many other aspects in realism.
Therefore, the fact that AI may pit or not is depending from tire wear, and the type of tires....Surely, they should not pit for low fuel, since refuelling is forbidden, and HDV ( physics ) files commonly are now set in all Mods in this way.
acciarri on Dec-03-2012