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Dragon Road 1.00

By: raceking
Origin: Scratch | Fantasy
Category: Permanent Circuits
Initial release: 27-Apr-06
Current release: 1.000, on 27-Apr-06

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Screenie by:  F-Montagny-Gpf1
Screenie by: F-Montagny-Gpf1
Screenie by:  F-Montagny-Gpf2
Screenie by: F-Montagny-Gpf2
Screenie by: TMH
Screenie by: TMH
Screenie by: TMH
Screenie by: TMH
Screenie by: TMH
Screenie by: TMH

Description (Click to toggle Visibility)

Community Rating

Overall rating since initial release  
406/500 (612 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Dragon Road Comments

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Never have i been so disappointed in racing on a track, not because of the track, it in itself is awesome but I will never be able to finish a race on this circuit as it won't register that I have completed any laps, I have tried to fix this through modifying it with the AIW editor but that just makes the track crash towards the end of a lap so I don't know a fix would be highly appreciated, otherwise I don't know ?
Twest on Dec-30-2011

the game crashes about half way through driving around the final loop bit...
racer113 on Jan-21-2010

ahh jeez, been messing about for 2 hours trying to get this track 2 run as i kept getting Instance XSECTOR3 has no meshes. Check scene file entries for errors, found out i only had 2 press ESC while loading track 2 continue with the load.............hehehe...........oh well......cheers anyway raceking, is a good track.
mjayfire on Nov-08-2008

alright peeps, keep getting Instance XSECTOR3 has no meshes. Check scene file entries for errors with 1250 update. anyone know how to get around the problem..........
mjayfire on Nov-08-2008

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