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Bryce Canyon Raceway 2.00

By: KittX
Origin: Scratch | Fantasy
Category: Permanent Circuits
Initial release: 07-Oct-13
Current release: 2.000, on 11-Dec-13

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Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX
Screenie by: KittX

Description (Click to toggle Visibility)

This is the final version of Bryce Canyon Raceway for rFactor 1.
v2.0 features complete overhaul of the track vegetation; 3D trees and grass layers (only visible at full track detail), increased resolution of tarmac texture, added rubber reflections, improved non-RFE version: now both versions have 24-hour lighting.
Also I've attempted to fix the framerate drop which occurs when multiple cars collide and car debris fall and roll all the way down from the cliff. I've forced debris to stay on the road, and that improves framerate somehow.


The fantasy scratch-made track inspired by beautiful Bryce canyon in Utah, USA. This is not 100% representation of a real place, although it's based on real data.
The track is 12,5 meters wide and 4,1 mile/6,6 km long, with elevation range of 464 meters. The track is inspired by, and made for HistorX Trans-Am vehicles, DRM mod, 70's open-wheelers, and other big power beasts.
I've tried to save as much of the original canyon look as possible, and used paths and dead rivers as a base for the track.

There are two versions included: standard with static sky picture and no night lighting, and 24-hour version, compatible with RFE plugin, with changing weather, moving clouds and night lighting of the pit area.
You can use the 24-hour version without RFE plugin as well, but the clouds won't move and the weather won't change.

Community Rating

Overall rating since initial release  
474/500 (725 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Bryce Canyon Raceway Comments

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Originally posted by: replicaz1427

Are there any tips to closing up the difference with the AI? When i race here there seems to be such a difference between the fastest and the slowest, to the point that there are cars almost driving round at half throttle. Amazing track, but if there are any tips to sorting the AI would be appreciated


I guess it depends on a mod you use. Maybe some of mods are going too fast or too slow on this track - perhaps the easiest way I suggest is backing up .aiw file(s) and adjust parameters for WorstAdjust, MidAdjust and BestAdjust. Experiment with them and see how AI goes.
KittX on Jan-25-2015

Are there any tips to closing up the difference with the AI? When i race here there seems to be such a difference between the fastest and the slowest, to the point that there are cars almost driving round at half throttle. Amazing track, but if there are any tips to sorting the AI would be appreciated
replicaz1427 on Dec-15-2014

One of best tracks of rFactor, video of circuit: https://www.youtube.com/watch?v=rwS5aal_chM
warsk8 on Jan-11-2014

Cheers NOxymoron, most likely the fps drop occurs for you because I've increased tree loading distance in the pit area. And grass loading too.
In the other places they can load a little closer to player/camera but not there.
You can check out the high detail instead of full, that will unload the grass.
KittX on Dec-13-2013

Great track KittX. If the terrain was greener it would be like driving local roads Thanks.

Just FYI, (nothing that needs a fix in my mind). I have noticed a slight FPS flutter going up the hill in the kink heading to the last corner (bank turn) in Version 2.0 that was not noticeable with the 1.02 Version. This is not an 'unplayable' issue just information for future outstanding projects.

And, just a personal note, I miss the track workers, many were my race line targets. LOL. But, for realism's sake, I'm sure they would not have been in those positions if track safety was a genuine concern.
NOxymoron on Dec-13-2013

one of the best rFactor track!

love running with Endurance Series mod

http://youtu.be/G0n-XFU-J28

thanx KittX
p11n on Dec-13-2013

Awesome track. The rumble strip/curbs are a bit lethal, but the layout is fantastic. I made a showcase video with some '90s F1s around the track: http://www.youtube.com/watch?v=iGL2hs6wpl8
ajleece on Nov-16-2013

Having a blast with this track. Really well done both technically and visually. Thank you!!
hdswriter28 on Oct-30-2013

this is a great track.i would love to see this on rfactor 2 also. thanks.
victorylane1 on Oct-21-2013

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neron2 on Oct-19-2013

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