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BeaveRun GPS 1.00

By: Raido1
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 30-Nov-11
Current release: 1.000, on 30-Nov-11

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Screenie by: Raido1
Screenie by: Raido1
Screenie by: Raido1
Screenie by: Raido1
Screenie by: rt2000pilot
Screenie by: rt2000pilot

Description (Click to toggle Visibility)

README - BEAVERUN GPS V1.01 - by RudyD (Raido), 2011

This is the rFactor version.

-UPDATED to V1.01, fixed mipmap issue and startlights for the GTR2/GTL version.
- Added fix for 'crash to desktop' problem: see below.

http://www.mediafire.com/?p7rz2jqft48xb1v

(Also, GTL version:
http://www.mediafire.com/?py8m4e77y78pbvv
GTR2 version:
http://www.mediafire.com/?1mlbwge6ch6q7uv
)

This is a simulation rendition of BeaveRun, Pennsylvania, USA. The track opened in 2002 and is located about 45 minutes from Pittsburgh. It's not that well known yet, but something of a hidden surprise if you like fast but flowing club tracks.

At some point I got into contact with Tom Griffith, who rode the real track a while ago and managed to capture its data with a GPS data logger.
While not as accurate as for instance laser scanning, GPS does allow for registering some basic layout and elevation data. With Tom's help I was able to load those into Bob's Track Builder - mainly for the elevations - and then construct the track's layout using recent Google Earth sat pictures and videos. This worked out rather nicely. Hence the name, 'Beaverun GPS'.

In short, it's basic, but the track's main features should be there. Hope you'll have fun with it. I hope to update it into a V1.5 version later on.

The track was mainly developed and tested for rFactor, GTR2 and GTL (running on a Mac) using Bob's Track Builder.
Since the real track is mainly used for club and historic racing, tests were done using the AE86 V2.0 mod, Vintage Formula Vee, GTL cars (modded), Plickbadger's Spec Miata, Vintage Formula Ford, rF Caterham and other lower-powered mods.

To install, extract and copy the track folder to your rFactor\GameData\Locations\ folder.

NOTE: If you'd like the AI to speed up or slow down a bit, raise or lower the Worst/Mid/Bestadjust values in the .aiw file by about 0.1 at first and experiment a bit until you're happy with it. For GTR2/GTL, also look into adjusting the RaceRatio value.

Conversions of this track are expressly allowed, as long as proper credit is given.

- Known issues:
- The AI may not be setup that well for long(er) races, I tested them mainly during short ones, without pit stops.
- Road textures look pretty blurry if set to lower quality, set texture quality to Full if possible
- Possible fix if the track CTD's for you (does for some people but not for all, may be a Windows file permissions problem), this worked for some at least:
load the beaverun.scn file inside BeaverunGPS in Notepad and delete the bit at the bottom that starts with 'Instance=RotateY-0.07_contrails' and everything that comes after it. This should remove some of the added animation bits from the track and stop those files from loading in automatically. Save the file from Notepad and try again.

Credits and thanks go to:
- Tom Griffith for GPS data
- Ralph Z for bump and track data
- Piddy/ Bob's Track Builder
- ComX or VLM: Birds
- Contrails: Ilya/KittX (also alt. skyfile/dds)
- The dudes and dudettes at Racedepartment.com for Xpacks and for helping out.

Have fun,

RudyD (The Netherlands)

Community Rating

Overall rating since initial release  
443/500 (84 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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The Sports Car Challenge add-on was originally developed.
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newstart027 on Dec-01-2016

for the guys asking about the kart course i mean. there is one already. called pittsburgh kart course. it's not too bad.
rocknrollfrenchfries on Dec-10-2011

"pittsburgh kart course" under kart courses is somebody's attempt that you could try.

its actually not too bad except none of the elevation change is captured and atmosphere and buildings and stuff are totally different. but the corners are not too far off. if only the elevation changes were there.
rocknrollfrenchfries on Dec-10-2011

it's really not quite that fast. not quite that "vast". the first and second turn are a little tighter of a chicane for example. also the "dive" just after the finish line before the first turn is slightly more abrupt. has a sense of danger as you see nothing but a wall until it's almost time to turn in. THEN you can see the first corner.

they also run shifters and those laydown karts. yes they have a nice kart course as well (and kart shop. i think they specialize in or at least prefer birel chassis). but they run them on the big course too sometimes.

shifter karts hit 110 or 115 on THIS track i believe is what i heard. not sure if thats on the back stretch or finish line stratch. or both

just my $.02. im from the area. been there a few times. i have a shifter kart (mostly it just sits in my garage) ive been on THIS track for a marlboro ride along thing in a panoz gts. perhaps thats why it all seemed a bit "shorter" lol the panoz/driver was moving pretty good.
rocknrollfrenchfries on Dec-10-2011

Awesome Job!
I tested this track on Windows Vista and Windows 7, and on both operating systems - the game would crash (even after turning off Windows UAC).

But - simply followed Radio1's instructions above, and removed the last 11 lines of BeaveRun.scn, and it works like a charm on both Vista and Windows 7.

Having a blast on the track - it's like being there... but a lot cheaper
Even had some fun drifting around the skid pad.
tgriffith on Dec-10-2011

I did manage to get this working, and I must say that although this is not the pretiest track I have seen by a long shot, you managed to capture the atmosphere of the track quite well.
I have been to a couple of track days at this place on my bike and have atended many events there, and I must say that the layout is pretty close as well from what I remember. I am having a blast with it.
Although it is a pretty basic track layout, I think most will find that it is quite challenging to get a clean lap, and good fun as well. Thank you very much for your work Radio1 and to all that were involved!
19jwrench on Dec-06-2011

"Awesome job! Can you Please make the karting track too?"

I'm looking into doing that at some later point, yes. Not sure if I'll be able to combine both tracks into one big scenery file, though.

Also, Note: for some people the track seemed to cause ctd problems but not for most, see the Readme description above for a possible fix (worked for some at least, hopefully for more).
Raido1 on Dec-04-2011

Awesome job! Can you Please make the karting track too?
rt2000pilot on Dec-03-2011

It was made on a Mac, but it's not a "Mac version" of course. It's just for the pc version of rFactor (and GTL/GTR2), like any other track. These sims are, after all, only made for the pc (alas).

The _MacosX folder is just a byproduct of the Mac file system. You can just throw it away (it's a Mac folder index file, nothing more). LocationsRF is what you copy from, to your own Locations folder. (19JWrench, it works for most people, so it should work for you too, provided it's installed in Gamedata/Locations. Or use the 1-Click-Install on RFC) .

If the AI is too slow for you Nitro, just up the worst/best/midadjust values in the .aiw file by about 0.1 or 0.2. Or higher if you're so inclined - AI will definitely start to beat you at some point

And, yeah, it's basic. In BTB and on your own, it's hard to make something 'Team VLM'-like. Being a real track, even with such a basic layout, still worth a few months of work tho
Raido1 on Dec-01-2011

There is a "__MACOSX" folder and a "LocationsRF" folder. Copy the "BeaveRunGPS" folder from the "LocationsRF" folder to your rFactor Locations folder and it will work. It is working for me at least. This is a very basic version of a very basic track. This is the first track in rFactor where my first lap was faster then the AI cars at 100%. I think the AI is a bit slow becaus the racingline is not so good.
NitroMcClean on Dec-01-2011

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