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Autobahnfahrt 1.20

By: Bjorn Klaassen and /
Origin: Scratch | Fantasy
Category: Temporary Circuits
Initial release: 19-Sep-10
Current release: 1.200, on 05-Oct-10

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Screenie by: Soyseitan
Screenie by: Soyseitan
Screenie by: Soyseitan
Screenie by: Soyseitan
Screenie by: Soyseitan
Screenie by: Soyseitan
Screenie by: Soyseitan
Screenie by: Soyseitan
Screenie by: Soyseitan
Screenie by: Soyseitan

Description (Click to toggle Visibility)

Fictive track around a piece of the german autobahn. Expect long, sweeping corners ....an epic straight downhill and some nice scenery. Length comes in at just over 13 km.

Fixed in version 1.1 :

- some graphical glitches, zfighting in city billboards
- floating start lights
- some meshes had the wrong textures assigned
- FPS tweaks (20+% more fps at some points)
- signs placed up so you can actually see them
- trees in the city
- readme.txt added

Stuff done in 1.2 :

- more fps tweaks
- more 3d trees
- catchfences added at some points
- improved mipmapping on the city buildings (=sharper textures)

Community Rating

Overall rating since initial release  
463/500 (980 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Autobahnfahrt Comments

Post a Autobahnfahrt Comment

error loading Sky material to SKY and Global material to SKY, and Error loading texture Sky for material SKY. Ever gonna post a fix for this?
courier on Oct-08-2012

if you know Maya, I'm currently busy with a track making plugin which should make it a bit easier. Release is still 1-2 months away though...
Soyseitan on Jun-28-2011

you should make a grand theft auto san andreas map. or show me how to make a track. please reply with your thoughts.
JNcantbebeaten on Jun-27-2011

Race op Texel ?
Soyseitan on Apr-04-2011

@ADMVONK YEAH that would be a great idea
Ik ben nederlands BTW
nicktexel on Apr-03-2011

6:17.454 in a Bugatti Veyron 16.4 (from the Shift Street mod). I got a new PC as my old one was just no good and I have noticed a huge improvement! FPS is still not as good as some other tracks, but it is really nice to drive. There is still an FPS dip in the urban area, but I don't notice it as much now.
PieLighter on Jan-20-2011

I agree, i love this track partly because it has long straight and it is very fast,but on the other hand it has many technical parts, like in the city.But my favourite section is concreate bath,which looks like old fashion race tracks,like old monza for examlpe.Very nice job!
Pitrisek2 on Nov-11-2010

I've seen it more often...usually it means the mas file is corrupt and rfactor can't read it. Try reloading it...preferably from megaupload
Soyseitan on Oct-13-2010

You could try running a custom skybox that will overide the default skybox , just a guess though ; )
Bruce_Leeroy on Oct-11-2010

I need a little help now, when I run the track it gives me a error loading Sky material to SKY and Global material to SKY, and Error loading texture Sky for material SKY. Now what's the fix? I've ran the circuit on high and full detail with no difference.

Thanks for whoever knows the answer
kingdong4 on Oct-09-2010

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