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Anneau du Rhin 2010 1.00

By: Boblebric and Neel Jani
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 03-Sep-11
Current release: 1.000, on 03-Sep-11

= rFactorCentral Pro Membership
Screenie by: Boblebric and Neel Jani
Screenie by: Boblebric and Neel Jani
Screenie by: Boblebric and Neel Jani
Screenie by: Boblebric and Neel Jani
Screenie by: boblebric
Screenie by: boblebric
Screenie by: boblebric
Screenie by: boblebric
Screenie by: boblebric
Screenie by: boblebric

Description (Click to toggle Visibility)

rFactor : Anneau du Rhin 2010 – V 1.0
Track from scratch by Boblebric and Neel Jani.

First of all, I would like to thank my friend Neel Jani, who accepts to be a partner in this job. Without him, this track would not exist !

The improvements are the following ones with regard to 2008 version :

Regulation (Lodin / Lodout) of all the objects, modification of the shadows : the shadows of trees send back on the track, on the ground, but not on the car bodies, nor in cockpits, This aims at a FPS gain so that the track is fluid, even on modest computing configurations.
advertisements and objects addition seen on 2010 vidéos.
Correction of the horizon, to better respect the real landscape.
Modifications of ripples, and addition of "Collision Walls" in the zone between the entrance and the exit of pits, to avoid going beyond the guardrail further to a driving fault
Deletion of the traffic cones which are not present on the track during the races (only used for the public access sessions).
Deletion of the "Drift" version because we don't had any message in return letting us think that it was used.

AIW : Thierrydu81 (An enormous "Thank You" for your hard work, Thierry)
Cameras : Luigi
Assistance for the 3D improvement: Vivemclaren - Philcout (he also gave us permission to use the 3D of his Dino 246GT mod) Few vehicules by Phicout and TheSky
HD Horizon : Fred_as
Tools :
Bob's Track Builder
Google Sketchup
Photoshop Elements
Google Earth and Géoportail
Thanks to ISI for the rFactor game
One or more textures on this 3D model have been created with images from These images may not be redistributed by default, please visit for more information

Betâ-testers :Thierrydu81, Ben68, Philcout, Surtees, Pontiac (Rest in Peace, Friend), Boblebric, Neel Jani, Vivemclaren

At last many thanks to:
Ben68, who knows the real track, because he often rides on it with his personnal car. He help us a lot to validate the shape of the circuit, and he sends us a lot of pictures we need for our work.
Patricia and Sandra for correcting my translations of the readme's and thanks to Maryline for her patience when Boblebric is playing on his computer !
Thank you infinitely, and all our respect to Mr. RINALDI, CEO of the real track, for its reaction and its information feedbacks further to the release of the 2008 version.

Have a lot of fun!

If you want to send us any comment, suggestion or bug report :
E-Mail contact : &

We would like you to avoid publishing any kind of modification of this track. Please send us your proposal of improvement or your modification request. There are three reasons for this procedure:
Respect for the persons working on this project
Improving our releases
Avoiding the reproduction of versions and patches, as well as on-line conflicts, which can be
caused by an excessive reproduction of different versions.

Community Rating

Overall rating since initial release  
465/500 (105 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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