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Alpine Crest 1.00

By: Lighthorse
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 23-Jul-12
Current release: 1.000, on 23-Jul-12

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Screenie by: Lighthorse
Screenie by: Lighthorse
Screenie by: rFc
Screenie by: rFc
Screenie by: Lighthorse
Screenie by: Lighthorse
Screenie by: Lighthorse
Screenie by: Lighthorse
Screenie by: Lighthorse
Screenie by: Lighthorse

Description (Click to toggle Visibility)

Formula One Racing
Location = Colorado, USA
Length = 2.55 mi
TrackType = Permanent Road Course
Track Record = 2K, 1.04

There is a Clear day Track and a Foggy day Track.
I believe a is OK, So far we haven't run into any
problems on our server.

9/5/12
Fixed the transparent problem with the trees.

Community Rating

Overall rating since initial release  
383/500 (48 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Download Links

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Car Setups

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Latest Alpine Crest Comments

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Originally posted by: sigulka

Thank you, quite a nice track. Here's what I found: visiting pits means losing a lap and start lights work in a weird way - all go red and stays that way.


Has the finish 'gate' been enlarged/stretched to cover the pit road?
This problem happens when it has not been done...
In relation to the Start-lights problem, Ive never heard of this problem before but Im guessing that you have possibly used (by mistake) the lights for BTB Evo which has them sequenced slightly differently to BTB Pro...
Just a thought, good luck!
BLeeK on Nov-01-2012

Hello. My nickname is Jalnervion. I want to ask for permission, to convert all your tracks, to F1C old game. I will understand, if don't want to give me permission. Thanks you very much in advance. Regards.
JALNERVION on Oct-09-2012

As far as the pit time I do not know how to fix that yet any ideas will help, for the lights I saw that also I assumed that was all
controlled by the game I cant find where to address that problem either
Lighthorse on Jul-31-2012

Thank you, quite a nice track. Here's what I found: visiting pits means losing a lap and start lights work in a weird way - all go red and stays that way.
sigulka on Jul-30-2012

VideoMod: http://www.youtube.com/watch?v=OJpAkVwNKcs
oooyea on Jul-24-2012

Please, post a new download link for this track. The download speed is too low and the file is too large. Thank you.
Ralph78 on Jul-23-2012

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