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Adelaide International Raceway 1.00

By: Fog-RT1971
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 01-Oct-08
Current release: 1.000, on 01-Oct-08

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Screenie by: RT1971
Screenie by: RT1971
Screenie by: RT1971
Screenie by: RT1971
Screenie by: JimC1702
Screenie by: JimC1702
Screenie by: JimC1702
Screenie by: JimC1702
Screenie by: Fog-RT1971
Screenie by: Fog-RT1971

Description (Click to toggle Visibility)

This is my first attempt at producing a track and have created 90% of it using BTB
The track was opened in 1972, it has 3 layouts plus a drag strip.
At the moment I'm only concentrating on the full track.
The track has been relatively inactive for several years now but they are in the process of resurfacing it.
The drag strip hasn't been used for any drag meetings since 2002 I think due to a wiring problem with the start lights and timing system.
The real track has no real garage locations except for areas inside the oval and behind the main viewing area, so I have taken some artistic license in that area. At the moment there is only enough spots for 24 cars, not sure if this will change.
I will update the details more closer to release.

Release Notes and Readme.....
-------------------------------------
Adelaide International Raceway
Virginia South Australia.
Based on track condition around 2002-2004.
Track Author: RT1971 (aka FOG-RT1971)
This is my first attempt so go easy :)
The garage area was added to the centre of the track as the real 1 is located behind main viewing mound and not suitable for rFactor.


It was being used for drifting, drag racing, some production and open wheeler races.
The last event held there was probably the Gazza Nats in 2006, which is a car show for burnouts, drag racing and show competition.
The track is undergoing resurfacing at the moment.
So maybe an updated version in the new year.
I have included all 3 layouts, but the oval is not the best because I originally wasn't going to do it at all and the AI is a little off.
The tracks can handle around 36 cars max.

The tracks were scratch built using BTB as the main tool, 3DSimEd to place extra objects.
May have some flickering textures, seems to be mod related.
There are a few bumpy and dusty road patches also to add to its character.
Tried to keep shadows to a minimum to keep a reasonable FPS.
There is some lights for night time but may be to hard on fps.

I would like to thank the following for the help and support.
ISI for a great moddable Sim and for the use of some of their objects and textures (startlights and pitlights)
Ferret40 for some great textures.
FlashQld for helping sort out my FPS issues and modelling advice.
FOG-Woeful for his indepth bug reporting.
The rest of Team Fog for beta testing and support.
Brendon Pywell (Piddy) for his wonderful BTB.
Ennisfargis for the use of his textures in BTB.
Krunch for the use of his skys and settings.
The whole rfactor community for help and support.
If I've missed anyone I'm sorry.


Not the best track but alot of fun to drive.
Enjoy
RT1971
contact at www.teamfog.us

Community Rating

Overall rating since initial release  
450/500 (632 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Adelaide International Raceway Comments

Post a Adelaide International Raceway Comment

Any word on being able to run the Bowl anti-clockwise? I'll admit to having fun running the TCL VK and VL Commodore's as AUSCARS, but would be nice to do the NASCAR thing too.
HoldenV8 on Sep-04-2014

This probably gets overlooked compared to the street circuit but that would be a shame. It's a quirky, rustic and challenging track with bumps all over the place and differing track surfaces to contend with. A lot of fun and a very good first effort.
docmcstuffins on Jul-18-2014

http://www.mediafire.com/downl...n2mmtynyz1/AirLong.rar back up your existing ai file in the AIR long folder and the unpack and copy this one in its place and see how it goes.
RT1971 on Nov-19-2013

Beautiful Track, Nice work !!!

i am having trouble with the long version...the AI tend to make a stab at the short course turn one and cause immense havock while on the straight at full speed

is there a way to fix this
the sprint track AI work fine

cheers

Ok apon further study i find that its the AI exiting the pits and swerving all over that is causing this.....mahem

anyone have a fix?
enfield on Nov-18-2013

Hi HoldenV8, yes I do remember the Nascar as I spent some time working in J S Racings workshop with John Stepanic and the boys at Holden Hill. I am thinking of redoing the track again using 3DS Max this time but have to wait for some real life stuff to get out of my life first. Would probably be for both RF and RF2, have been out there lately taking lots of pics now its open again.
RT1971 on Nov-02-2012

Great work on the track (its pretty much my local track here in Adelaide). Are there any plans on making an anti-clockwise NASCAR version of the Oval section of the track? The Speedway Superbowl ran NASCAR events in Australia during the 1990's and it would be good to get to run the Stock Car mods on the oval in its proper direction.
HoldenV8 on Nov-01-2012

Originally posted by: Helmpflicht99

Beautiful Track, Nice work !!!



But i have a problem at Offline-Races. The AI is mostly very bad on this Tracks. Few cars are 0,5 seconds slower than me, other cars (same Mods) are 16 seconds slower. So I can´t drive good offline Races on this Track.

Check your messages Helmpflicht99.
RT1971 on Oct-02-2009

Beautiful Track, Nice work !!!

But i have a problem at Offline-Races. The AI is mostly very bad on this Tracks. Few cars are 0,5 seconds slower than me, other cars (same Mods) are 16 seconds slower. So I can´t drive good offline Races on this Track.
Helmpflicht99 on Oct-02-2009

Hardtail96 I believe it is the Bathurst legends Mod available on rFactor.
s12kartchallenge on Jun-28-2009

Great Track, love it, but can anyone tell me the car series that is shown in the top screen shots please.
Hardtail96 on Jun-14-2009

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