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AMS Renault Complex Test Track 1.00

By: rickylix
Origin: Scratch | Fantasy
Category: Permanent Circuits
Initial release: 14-Mar-09
Current release: 1.000, on 14-Mar-09

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Screenie by: rickylix
Screenie by: rickylix
Screenie by: rickylix
Screenie by: rickylix
Screenie by: rickylix
Screenie by: rickylix
Screenie by: rickylix
Screenie by: rickylix
Screenie by: prunn
Screenie by: prunn

Description (Click to toggle Visibility)

Original GP4 track by Gildoorf Rozencrantz

Community Rating

Overall rating since initial release  
469/500 (480 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Download Links

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Latest AMS Renault Complex Test Track Comments

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Hi Ricky,

I converted your rFactor version of AMS Renault Test Track to F1 Challenge 99-02 version. Could I post my convertion on my facebook page and on Wookey' forum, please?
Thank you very much in advance for your permission!
Best regards,
Lee
Lee67 on Sep-23-2015

Love this track, especially the U bends which make for some exciting racing.
Here's a hotlap using the Clio Cup mod (a great mod i have to say and suitably relevant for this track):

https://www.youtube.com/watch?v=sCwRiP9qEko
cutback73 on Jan-21-2013

can i do a texture update for the 2010 renault livery plz.
Rockett_man on Nov-23-2010

Originally posted by: mjfoas89

Got a problem. Did a test at the circuit using F1 teams, added all 22 drivers, but only 11 actually made it out to post lap times, one driver from each team, the second drivers all seemed to be in the same pit garage and didn't make it out.


wonder if somebody actually has adressed this problem, happens to me as well, 11 cars (or so) sit in the pit garages and go out and the rest of the cars sit on each other, any solution to this problem?
hallenstein on Sep-05-2010

@ Phil......It will all depend on how the files have been packaged up. For tracks the track folder needs to go into rfactor/GameData/Locations. For a mod generally you will just install it into your rFactor folder as there is usually a few folders that need to go into there. Hope that helped
Drifta1 on May-19-2010

hi, i was wondering if anyone could help me, i am new to the downloading tracks/cars and have downloaded a few, but i seem to be unable to use them. Where do i need to save them so they are accesssable in the game? do i need to create new folders?
LargePhil on May-19-2009

thanks prunn!! im adding your links to the dl section! and i added another megaupload link..
rickylix on Apr-07-2009

http://www.megaupload.com/?d=D4E4PDCX http://www.mediafire.com/?db2dfq0dbrw
hoping I'll be forgiven for adding links... but it so much a great track and the link is really dead
prunn on Apr-04-2009

Great track man
billyracer_88 on Mar-17-2009

Got a problem. Did a test at the circuit using F1 teams, added all 22 drivers, but only 11 actually made it out to post lap times, one driver from each team, the second drivers all seemed to be in the same pit garage and didn't make it out.
mjfoas89 on Mar-17-2009

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