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70Sebring 1.00

By: Motorfx and Normhart
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 24-Sep-10
Current release: 1.000, on 24-Sep-10

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Screenie by: rFC
Screenie by: rFC
Screenie by: rFC
Screenie by: rFC
Screenie by: rFC
Screenie by: rFC

Description (Click to toggle Visibility)

Sebring started life as a United States Army Air Forces training base. From 1941 to 1946, pilots learned to fly the B-17 Flying Fortress. Aeronautical engineer Alec Ullmann, seeking sites to restore military aircraft for civilian use, saw potential in Hendricks' runways to stage a sports car endurance race, similar to the 24 Hours of Le Mans. Sebring's first race was held on New Year's Eve of 1950. Sebring is renowned for its rough surface. The course still runs on old sections of World War II-era landing fields that were constructed of concrete sections with large seams. The transitions between sections are quite rough and often, sparks fly from the undercarriages of the cars as they traverse them. Much of the track has intentionally been left with its original concrete runway surface.

Since working on the first release, the 0.95 WIP and CSGT modding group disbanding, I carried on and updated Sebring1970 for general release so this is version 1.0 Sebring1970,
by myself and Normhart for the CSGT group ..

Before installing , back up the arlier beta release if you have that version in case you wish to revert back anytime.. extract the rar to a temp folder, drop GameData folder into your Rfactor , it also includes an aiw config.ini for the 5000series of CSGT mod, the 917s and Ferrari 512 etc

path should look like this when installed GameData Locations CSGT 2_Sebring1970

Changes since the beta release, reworked all grass sections, new grass texturing and mapping, new tree models replacing the old gpl 2d type, some textures updated, new cut tyre models, removed some of the static 2d planes, but added new 3d aircraft models..
Race Starts : watch for the flag !

other credits
Based on the GPL Sebring1967 track as converted to F1C by GregDunn and further modified for F1C by NormHart
Converted to rF by Algis, Modified for rF by motorfx and NormHart CSGT
Uzzi - bridge work, trashcans, leaderboard, semi-trailer, guardrail
VLM - zepplin
James Burroughs- Ferris Wheel

have fun!
Ken H (motorfx)

Community Rating

Overall rating since initial release  
458/500 (80 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest 70Sebring Comments

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Originally posted by: saloei

Good track! Road, object textures are good. "World objects" are a great addition to the environment. I like the addition of Rvs, airplanes. But I feel like a giant watching and comparing the AI car size race around the track. The light poles are short. The trees are small and theres too much repitition with them. Make some close vicinity objects bigger. I don't feel game immersion going on here! Bigger objects would definitely give a better immersion feel. Also, the bumps on the concrete part of the track are so strong, I loose focus of the turns.

Other than that, you can have a good quality track worth 100% - with minor adjustments.


saloei : your complains about the track, is what makes it Sebring.
It is on the edge of the Everglades In Florida, and is an old military airport.
thelandcruzer on Feb-05-2017

Love it ! In the Speed Merchants Mario Andretti talked about the long back straight riding like a washboard and he ain't wrong ! The vibrations are incredible !
BonzoDogge on Sep-30-2010

That is one awesome Ferris Wheel!!
ScrafFD on Sep-28-2010

Good track! Road, object textures are good. "World objects" are a great addition to the environment. I like the addition of Rvs, airplanes. But I feel like a giant watching and comparing the AI car size race around the track. The light poles are short. The trees are small and theres too much repitition with them. Make some close vicinity objects bigger. I don't feel game immersion going on here! Bigger objects would definitely give a better immersion feel. Also, the bumps on the concrete part of the track are so strong, I loose focus of the turns.
Other than that, you can have a good quality track worth 100% - with minor adjustments.
saloei on Sep-25-2010

Very nice track, very well done and eye for detail. great job.
relesys on Sep-24-2010

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