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600cc F2 SideCar Racing 3.50

By: BLeeK and hemetola
Origin: Scratch | Real World
Category: Novel
Initial release: 21-Jul-12
Current release: 3.500, on 18-Sep-15

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Description (Click to toggle Visibility)

Sidecar 600cc F2 V3.0 [rFactor]
(Teaser Trailer; )

Original Mod by hemetola


have my all permissions to upload the upgraded >

Thanks for your work Best regards. >

Model extencively Over-haulled & tidied up, Lod's, material, texture and model fixes,
LH sidecar created, skins, team grouping, showroom, display additions and fixes, camera
adjustment, optimised textures, shaders and model, addition of shift & over-rev light,
sepperate classes to match skin groups, New Templates folder now included
(And anything else I can't remember) by legendsatlunch & Rebellion

Physics originally & extencively overhualled/Updated by Festapwr

Reconfigered 'Race Season' track line-up, tweaked & rebalanced brakes & Tested &
Tweaked until my brain went creak by BLeeK

Additional skins add-on originally by Vautour Boiteux

Thank you hemetola for allowing us to upgrade this great mod,
if it wasn't available we'd still be kicking around physics theories for sidecars!
HUGE thanks too go to Festapwr, legendsatlunch & Rebellion, I wouldn't have a clue what I was
doing if it wasn't for you guys, and really,you guys deserve all the credit for this mod being
what it is, I did S.F.A compared to what you guys have managed accomplished here- THANK YOU!!
**!!Music Credits at bottom of Read Me!!**

There's a folder of tracks which will be updated when possible for the series here;

IMPORTANT; When setting up Race Season in the 'Sidecar F2 600cc Series Championship' series,
run it as a timed event of 15minutes or less due to Mt Arrowsmith being a point-to-point track.


(Description for Right-hand Drive sidecar- reverse description for new Left-hand Drive Sidecar)

Accelorating hard in straight line requires steering right to fight torque steer...
Braking hard in a straight line will requiring steering left against the forces of
inertia slightly.
Turning Left: ease off before & power around corner & sidecar as you turn.
Turning right: let sidecar come around bike as you brake into courner, & power on to stop it
coming around too hard.
For low-speed right-hand corners you might like to try a little bit of Rear/Hand Brake.
If you turn right at speed while using Rear/Hand Brake only, be careful it doesn't spin
around on you.
Personally, I set FFB to around -66%, you may wish to adjust this figure along with Rear/Hand
Gearing & Fuel is set to tallest ratio & full tank- short tracks may require dropping these
figures as well.

Welcome to the challenges of piloting sidecars!


'Shadow Owls' by Jumpledat

'Full Moon' & 'Where is Everybody' by The Herd

'Time Clock' by Oka

'Deep Bass Thrombosis', 'Keep On' & 'Interstate' by Rastawookie

Community Rating

Overall rating since initial release  
462/500 (109 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Realistic Damage
Default setup Race-ability
FPS Performance
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