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2013 GP3 Series 1.10

By: World Sim Team
Origin: Scratch | Real World
Category: Open Wheelers
Initial release: 14-Oct-13
Current release: 1.100, on 14-Oct-13

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Screenie by: World Sim Team
Screenie by: World Sim Team

Description (Click to toggle Visibility)

This mod is done just for rFactor by Image Space Incorporated. This is not an official product of ISI.

MOD Contains:

The mod includes all cars from the 2013 GP3 season with 27 liveries and 16 helmets.
Internal sounds.
Artificial Intelligence.
Car physics.
RFE Plugin Series.

Credits:

3D:

Car: haunetal1990, Lotusmania, Carlos12295cf and contents of F1-SR
Helmet: Daimon
Tires: SiMCO
Steering wheel: F1-SR

2D:

Cars: Carlos12295cf and fisicoF1
Helmets: Lotusmania, RodrigoFW, Danilo72, Carlos12295cf, Mart1n and AlexArgentina510
Suits: Carlos12295cf
Tires: SiMCO and Carlos12295cf

Physics:

Engine: by Carlos12295cf
HDV: by Carlos12295cf
Gearbox: ISI and Carlos12295cf
Tbc tires: ISI and Carlos12295cf
Doublewishbone: SiMCO
Damage: SiMCO
Suspension: ISI
Headphysics: SiMCO
Cockpit: SiMCO

Sounds: Felipe P. Giro

Cams: Oliver Kwoka

Artificial Intelligence: Carlos12295cf

Mod structure: Lotusmania and Carlos12295cf

Special thanks to:

Fabiano Machado for the help with the physics.
SiMCO for multiple files.
F1-SR for their excellent contents.
Daimon for the helmets 3Ds.

RFE Plugin:

Just use it for Windows XP/Vista/7 and using an original rfactor game.
By Slow Motion, Ilo and RFE stuff.
You need to download updated tracks to this plugin, if not it won't works!! You can do it in the link down of this txt.


Mod features:

Rival Level:

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You can see in the right part of the screen that every driver has a number of level assigned and their level stars. These values are done depending of the driver points standings and results, so that doesn't mean a driver has to be better or worst than the others. The stars and values goes from 50 to 100 and there is a difference of 10 for every star. Of course during an event it can change depending of the bad luck or crashes that the AI cannot prevent or made by the own user. These values are taken 12th October of 2013 so the Abu Dhabi Event results are not included.

Realistic AI:

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This is the taken data after driving a qualifying at the Valencia Grand Prix. Most of the driver positions delivered constant results in every event. During the race, it can change like we said before depending of mechanical problems or crashes.

Realistics Cams:

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The cams done by Oliver Kwoka are quite realistic, perhaps it cannot be perfect. Anyway the immersion can be felt better in the driver cam. About the driver arms we think is better to keep them because it is much more realistic then static arms. Something all videogames have are the dynamic, moving arms.

Default Car Setup:

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First of all in the game you can set three stops as maximum but in our mod you cannot refuel your car during the pitsops, that means you have to put the optimal fuel for the full race. You have to be careful with the tyres, during 20 laps races you should stop one time to put on new tyres, whil in sprint races you have to keep them. The best option is to attack in the firsts two laps, then take it easy on the tyres, but try to attack win the last four laps. If you do not ease them off in the middle part of the race, you will get in troubles, lose grip and speed on straights. The second option is to choose wet tyres, as the game is adapted to the RFE plugin, which adds rain to the videogame. But it just will works if you use an original version of rFactor game (buy the game), and your OS has to be Windows XP/Vista/7. Under Windows 8 it will not work. The plugin is in the "Add-on" folder when you install the mod.


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In this mod, the default Gearbox configuration is quite optimal but probably not the best. In any case for people who don't know how to setup the car it can be very comfortable. Of course it is setup because it could be optimal for every track from the season, but maybe in Monza you can arrive to the limit of the 6th gear. The second innovation is the downforce of the car, in fact of front and rear wings. The limitation is 7 degrees in races, but we limit it for the full grand prix. The mininum speed you can get in max downforce is 283 km/h. But it also depends of the track and terrain, for example in Spa, can be usual that you just get 275 km/h.

We hope you enjoy the mod and we appreciate all the help and support we recived from the social networks and forums.

---

To get contact with us just send us an email or website:

fisicof1@hotmail.de

javametalscript@gmail.com

www.Race4Sim.com

https://www.facebook.com/WorldSimTeam

Community Rating

Overall rating since initial release  
423/500 (256 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Physics
Modelling
Cockpit
Sounds
Skins
Realistic Damage
Default setup Race-ability
Addictive-ness
FPS Performance
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Download Links

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Latest 2013 GP3 Series Comments

Post a 2013 GP3 Series Comment

round speilberg the ai were a second faster than the real gp3 cars :/ bit ridiculous
Knightwing on May-27-2015

Could you tone down the ai I was racing on speilberg posted a 1.20.689 and could barely keep up with them during the race
Knightwing on May-27-2015

Wow, is me, or both links of this GP3 2013 mod are missed :S . Error 404, Not Found :/
Nicolas Soto on Aug-29-2014

Thanks for the link, we've added it and updated this mod to reflect version 1.1
[RFC]-Fresh! on Apr-14-2014

Originally posted by: Krazyrider

Originally posted by: PeteX






Pete






Hi PeteX



I also found too much power with this mod. As you said, tweaking the tire and car physics made a big difference.



Suggestion - can you make all the necessary tweaks to make this mod more realistic and pass them on to Carlos so he posts them as a patch and we can all use them?



It is very helpful if people who are good at certain things can help others to improve the mods.



Look forward to an official patch so everyone can enjoy it.



Ben




Hi Krazyrider! in fact a patch was released long time ago and posted on our website and fb page, you can download here: http://www.mediafire.com/downl...s_2013_v1.01_Patch.exe
Carlos12295cf on Apr-07-2014

Originally posted by: PeteX

Carlos:



I just wonder how this can be that a real GP3 driver say that the original mod (2011/2012) is fine

ASWELL your 2013-version!? There must something wrong!

The difference is soooo huge! You have modified the tire grip to a very unbelievable low rate.

I ask: why? And: Why don´t you ask people to help when you have such less experience?



I have tweaked the tire and car physic to a believable behavior for myself.

The power is 400 hp and the car runs 280 km/h.

If you are interested I can send you the files. PM me.



Greets

Pete



Hi PeteX

I also found too much power with this mod. As you said, tweaking the tire and car physics made a big difference.

Suggestion - can you make all the necessary tweaks to make this mod more realistic and pass them on to Carlos so he posts them as a patch and we can all use them?

It is very helpful if people who are good at certain things can help others to improve the mods.

Look forward to an official patch so everyone can enjoy it.

Ben
Krazyrider on Jan-12-2014

the mod is good but, its possible to put the arms off ? is very bad driving with this arms..
Victor74 on Oct-17-2013

Hello, I found very good mod like the other versions except the power of the car which looks very unreal and also tire grip. The car spends too much tire and is much understeer. Outside it is sensational!

Another question is about the templates already available? Thank you!
rFactor Rodrigo on Oct-17-2013

Carlos:

I just wonder how this can be that a real GP3 driver say that the original mod (2011/2012) is fine
ASWELL your 2013-version!? There must something wrong!
The difference is soooo huge! You have modified the tire grip to a very unbelievable low rate.
I ask: why? And: Why don´t you ask people to help when you have such less experience?

I have tweaked the tire and car physic to a believable behavior for myself.
The power is 400 hp and the car runs 280 km/h.
If you are interested I can send you the files. PM me.

Greets
Pete
PeteX on Oct-17-2013

PeteX:

Well first of all I will say I had to start learning physics. I had a problem when engine just had 400 HP because car didn't get the necessary performance as the real one, for that reason this current engine gives 450. I don't know what is a curve of a naturally aspired racing as I never studied it and i am still very young. Do you know what happens when you have to do somethin you don't know how to do it? Apart of that real driver from gp3 raced with our mod and it was quite fine. For this reason I tryied to do my best effort but always is great to insult the work done for a months. And finally thanks to say that the physics are just shit, it is a very constructive opinion

Kind Regards,
Carlos12295cf on Oct-17-2013

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