By: alexk13
Origin: Scratch | Real World
Category: Permanent Circuits
Initial release: 05-Jan-09
Current release: 1.000, on
05-Jan-09
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"Wakefield Park is a 2.2km racing circuit that operates under a CAMS National Circuit Licence, AASA and also under the Department of Sport and Recreation permit scheme.
The circuit is located 2 hours drive from Sydney and about 1 hour from Canberra, and is positioned 10km south of Goulburn on 130 acres of cleared land. There are no trees or natural obstacles near the track. Safety is paramount and ripple strips, tyre walls and gravel traps have been positioned so as to make Wakefield a very safe circuit on which to run any type of racecar, production car or motorcycle (e.g., for product launches).
In October 2000, after extensive track improvements and enhancements, Wakefield Park hosted a round of the TOCA 2 Litre Super Touring Car championships. The 2000 2 Litre Super Touring Car championship leader Paul Morris quoted Wakefield Park as "the best short track circuit in Australia today"."
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Thanks to
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- Piddy for creating and continually developing Bobs Track Builder.
- Ennisfargis for the tarmac textures and template
- Guitarmaen for his AIW and CAM editor
- Gilles Benoit for the Corner and Pit Workers
- Radar (AOG) for the use of a dedicated Server for online beta testing
- Jayforce (TOG) for his advice with AIW editing
- The Drivers at Australian online Gamers and The Older Gamers for their beta testing and additional ideas
- Australian Online Gamers, The Older Gamers, RaceSimCentral and rFactorCentral communities for their knowledge and support
- ISI for developing rFactor
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There will be updates in the future, such as the other track layouts that you can see in the screenshot
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Any news on a new update? Track looks good but the elevations and the new ripple strips aren't quite there yet. If only someone could laser scan Wakefield like they did with EC as ECs map is amongst the best I've driven.
munkaii on Dec-20-2011
Great track Alex. I've only been there once myself but I really liked the place. Would like the AI to be much quicker though. A GTR2 version wouldn't go astray either.
genegaz on Nov-23-2009
I have a problem: When AI cars go out from the pit, some of them can't do that and they crash in the left of the screen.
Snarl on Aug-13-2009
Whats the ETA on the new update? will there be major improvements in terms of visuals. Loving the current version by the way but would like more detail. Thanks on a great job.
FLICK on Aug-02-2009
ok, having recently visited the track, and taken tons of photos, I am progressing on the next version. There was a lot of work to do, and there is still a fair bit of that to complete. Please be patient - the updates are coming.
alexk13 on May-26-2009
yo dude any news on the track updates im hanging to do the go kart track
Kizza42 on Apr-30-2009
Great conversion. It's pretty damn close to the real thing and a hell of a lot of fun. Thanks for the hard work.
GOTB Racing on Mar-04-2009
Not bad at all. Thanks for making this track.
hingo on Jan-31-2009
I figured out why the signs were so tough, and I am working on that fix as well as a lot of other fixes and track layouts as you guys read this. Hopefully in the next few days, there will be another release.
alexk13 on Jan-22-2009
The Go Kart track will be part of my updates, as well as a slightly different layout to the go kart track - just as a short version track, probably best for smaller cars.
I'll also be setting up the go kart track to have a 3-wide grid, so it will probably not ne much good for other cars, which is why I'll be doing the other short track.
alexk13 on Jan-22-2009