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   Home / Tracks / The BullRun 2.00 Modder Admin

The BullRun 2.00

By: The Pits
Origin: Conversion | Fantasy
Category: Permanent Circuits
Initial release: 30-Oct-06
Current release: 2.000, on 24-Oct-08

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Screenie by: bollesnegro
Screenie by: Ashracer
Screenie by: Ashracer

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Description (Click to toggle Visibility)

Community Rating

 
Overall rating since initial release  
433/500 (2696 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Car Setups

Get Car Setups (3) for The BullRun

Latest The BullRun Comments

Post a The BullRun Comment

Why is the ai so impossibly fast?
by Machine1964 on 29-Aug-10

Thank you for this wonderful track!!!!
by heli15 on 28-Dec-08

Did I really say great track ? Wrong, this is one of the best tracks ever ! driving it every night again with friends, and the Serie_Internationale_Du_MP carmod fits here absolutely. Join us and lets have some fun: server ! Andre, carefull there are some nasty corners !
by André on 05-Nov-08

Amazing track
by babadu on 01-Nov-08

Thank you very much ;-) downloading....
by Gonzaga on 24-Oct-08

thanks for this track! I have good memories of it from ICR2.
by fminus on 24-Oct-08

Didn't know the previous version, though this is a really great track, I love it ! Also great to drive with the Epsilon Esukadi cars. Thanks for your time to creating it !
by André on 24-Oct-08

The new hairpin down the back straight is a nice addition. Overall, the track surface is noticeably smoother than in the last incarnation of this classic (used to have abrupt track drop on approach to the first banked right hander, plus near the start of the back straight). Looking forward to someday racing this online with a 20+ field! Thanks
by NitrousOxideUK on 24-Oct-08

Version 2.0 has some of the most significant changes to the Bullrun track since it was first released by Papyrus way back in the Nascar RAcing 2 days(or was it Nascar Racing 3?) New pits and garages, a narrow new passing hairpin just before the big last corner, Even some landscaping so that the blind Turn 3 is opened up for safety. ((Ever come round T3 and found a car spun-out right in front of you?)) Runoff areas have been improved in some areas as well. This will be THE version that will be used with the NAGT mod for the upcoming Bullrun 1000. http://www.thepits.us/board/viewtopic.php?t=13018
by davehenrie on 23-Oct-08

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The BullRun
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