Well, here it is! After 2 and 1/2 months of work, I finally got Taruma race ready. It all started when i saw a post from "Notorious2" on RSC asking for a modder to create this track.I thought it would be cool for me to try, so made a BTB version of the track and uploaded it. i then got an emal from Mat Stumpf, who is a sim and real-life Brazilian race car driver who said there was a GP4 version around and he got permission from Auradrummer to convert it. i found it, downloaded it and started to learn how to convert the track. From what i heard GP4 to rFactor was very hard and I can tell you that it is, but now that i understand it more, it's actually quite easy. I cant even tell you how many hours this took. It was a lot like a part time job. My thoughts go out to all other modders out there who put time and effort to release a quality product..
As for the track..
It is fully race ready! Everything works, you can drive on any surface. It is a fantastic road course. You are almost full throttle throughout the entire lap. i clocked a 48:60 in a Champ Car. Its definitely a fun track! the AI is pretty good, you may want to adjust their rates in your own settings. All garages and pits are accessible. There are a few little bugs here and there. mainly, a few flashing textures of trees and 1 surface at the last garage and at the pit out. Most of them depend on what view you use. Which brings me to the cam file. Its a little off, but does the job for now. Other than that, I think this track Rocks!
Tools used: 3DSMax8, 3DSimed 1.5, Adobe Photoshop, GP4Builder, Tex Resizer,
Deep Exploration, Marlboro Lights and Dr.Pepper.
Special Thanks:
My Wife for all her patience and spport, Mat Stumpf, Auradrummer, Uzzi, Mkilner, Freew67, Locke, ISI, Frank-br, Team Tundra, RSC and of course, rFactorCentral..
Installation:
Place Taruma folder in your gamedata/locations folder.
Please delete any Taruma.hat files from previous versions if you downloaded any beta's of the trac. located in your userdata/log/hat folder.
1,1 Fixes
added pit in/pit out lights. working
added start lights. working.
fixed flickering texture in last garage
changed some tree walls
changed clip planes in scn to 1500
1.2 fixes
fixes: The grass on the pit entrance tamed the kerbing-this fix is big and they work awesome!
fixed AIW-they are fierce! 46.0(Champ Cars) in race
changed some road textures
now has 28 individual pits and garages
fixed some sections of track adjusted pitlightout to match xpitout
added cube map to most objects
adjusted the trees more removed a few objects(really small stuff you would have never seen either way)
upped lod's on just about everything(no pop ups)
adjusted lod's in cam file