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The very popular SCCA Club Racing class of Spec Racer Ford. A fun, relitively easy car to drive that is the largest class of car in SCCA. Spec Racer Ford v2.2 is a total re-design from 1.0 and they are not compatible in any way. Remove v1.0 completely before installing 2.2
Any new cars/skins you may have created in v1.0 will need to be re-worked.
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The model has been much improved. Physics are even more realistic now, based on the 2008 SCCA GCR.
New Skins, upgrades, and options make the experience even better.
Version 1.0 had a few bugs and major componets left out. After many many revisions v2.2 is finally ready.
Thanks to all the guys who helped in testing it. Expecially Gil Frasier, who went through the rule book and matched up many of the things I had skipped over, along with adding some other very nice features.
Specific driver AI files are not included for a reason. Many of the drivers in this Mod are real people, I did not want to offend anyone by making them less skilled than they really are. So all AI drivers have an equal shot, no car has any advantage, and cheater motors have been totally eliminated.
Minor releases may follow, if any bugs are found. But, this should be the last major revision. Thanks everyone who helped out!
Download the Sounds Only and re-install them, if they are not working for you!
I d/led the spec racer and the sounds, do I put each sound in each file indavidual folder or unzip it to the sounds folder?
by charlie991956 on 10-May-10
Hi, I love the mod, but I have one problem. When either the front "wing" or back "wing" gets detached, they turn black (and stay that way for the rest of the race weekend; if it happens in first practice, they'll be reattached for the race, but still black). Is there a setting I can change that'll fix it?
by fort on 13-Jul-09
Yes, the shadows and many other things have been fixed. You need to download the vs2.2 - I would remove the 1.0 downloads, but someone else put them up there and I don't know how to remove them.
by beauman on 10-Jun-09
hello i was just wondering when i downloaded the original release (1.00) thye car had no shadows has this now been fixed???
by selley on 09-Jun-09
I have no motor sounds. Looks like the sfx file is in the right place, but still no engine sounds
by prime05 on 15-May-09
i believe 130 is the theoretical top speed based on the gearing. if one of these things ever gets close to that i'd be very very surprised. with 3 or 4 cars all bump drafting, down a hill, with a tail wind i doubt they could see 120. The draft does make a huge difference in top speed for these cars, in game and in real life. they are definitely NOT horsepower-filled cars.
by beauman on 19-Feb-09
SRF top speed at Vanport only 106 mph. The real car is supposed to top at 130 mph. Anyone know the reason?
by hma on 01-Feb-09
I get a "can not find mas file" error when loading the track (pointing to the GTC-76 Porsche 911), and the formerly Porsche 911 pace car is now a big funny looking block with wheels. Any ideas?
by grintch on 07-Nov-08
I found it, thanks. It's a little rough, but it should work.
by Beebo on 17-Oct-08
I'm not sure if I understand what your asking for? There is a template for the cars included in the download. It is installed in the GameData/Vehicles/SRF folder
by beauman on 16-Oct-08