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This is Version 2.0 of Tommy Champion's work.. i have redone everything... track, curbs, all walls and buildings.. adding new 3d buildings, as well as night textures.. redoing the layout of the track using BTB, and 3Dsimed... works and looks the same from night to day... the bump and spec mapping looks better durning the day time hours...
Would like to Thank Tommy for starting this project.. and F1 Lover for the new .bik file....Lasercutter for the new pit building, and track lights.., and F1 Friends Team for starting the project.
OK Singapore Bay GP V2.1 has been released... many fixes and addons.. please read the readme.txt for all updates..
This Version should work with all other Singapore tracks without any problems... but it has not been 100% tested...lol
Singapore v2.0 is not needed so no need to download 2.0
V2.2 has had all the fixes from everybody here... and would like to Thank you all for your input...
2.2 has been updated with all street lines and lanes, pit in and out lines, new bump added to tdf... some may like while others will not.. i'm not going to please everybody.... a few new textures adjusted the lighting a bit in the gdb.. also fixed the time of practice and race.. pit speed limit...i think someone sent me some new pit lights.. can't remember..i have had so many people sending me things...lol or maybe it was sent in my dreams... anyway.. Thank you all once again.. and maybe another updated can fix it even more...
V2.3 has been updated with the new AIW by papacoach..also fixed the gdb as before in 2.1...and resized the Horizon texture..fixed all holes in the track...this is not a patch... remove your 2.2 before installing... Thank you.
Singapore works fine for me and is a very good rendering of what I consider to be an absolutely beautiful track. My only criticism, really, (and it is slight) is that the pitboxes don't line up - that is, the texture marking on the ground of little white gridslot-like boxes doesn't match the red box you stop in.
Still, excellent track. Thank you!
by Xithyl on 19-Dec-09
glad ya sorted.. any tracks will work, just remember to put the correct track name into the rfm file and ya should be ok
by THEDUMMY on 08-Dec-09
oh also it said something about an load error, mas something? if anyone can help please do. thanks in advance
by welsby43 on 07-Dec-09
cheers thedummy. just going through the process now. do the tracks have to be from wcp or can any tracks work? just curious. want to know what the best tracks are out there thanks
by welsby43 on 07-Dec-09
@welsby43 try this
i have just installed F1WCP myself and i have to agree it kicks ass
tracks needed for f1wcp season are (info in rfm file)
Melbourne2009
Sepang2009WET
Shanghai2009WET
Barcelona2009
MonteCarlo2009
Istanbul2009
Silverstone2009
Nurburgring2009
Budapest2009
Monza2009
if you want to add/remove tracks from this list you need to edit the rfm scene order..
(rfm files can be opened & edited in notepad but remember to make a back up of the original first)
by THEDUMMY on 07-Dec-09
can someone please give me a step by step guide on how to install tracks and use them. ive just downloaded the f1wcp2009 mod and it kicks ass but i want to race on the calender tracks. thanks in advance to anyone who helps
by welsby43 on 07-Dec-09
anyone can tell me why the lap times is so unrealistic? i made 1.39 with a lot of mistakes (F1, MMG 07 mod), it's over 5 seconds better than real track record
by goalkeeper12 on 26-Sep-09
Hi guys i want to say that a new pit lane is now on the circuit
check this out
http://img18.imageshack.us/i/unbenanntbd.jpg/
http://img62.imageshack.us/i/unbenannt1m.jpg/
http://img7.imageshack.us/i/unbenannt2ig.jpg/
it is possible to make the track new with this update??
by Bobyfighter27 on 24-Sep-09
i need a wcp 2009 car setup for this track ^^
by ax3lko on 16-Sep-09
Hm, I guess AI performance is also strongly affected by the road properties. Some tracks just have too much or too less grip. I can remember the update for Interlagos from v3.0 to v3.1 because AI was too quick. Slimjim, can you tell which mod you chose for track testing? I mean which mod gives (more or less) realistic laptimes if AI is set to 100%? Thanks in advance!
by mcfritt on 14-Aug-09