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   Home / Tracks / Road America 1.20 Modder Admin

Road America 1.20

By: WGTL
Origin: Conversion | Real World
Category: Permanent Circuits
Initial release: 01-Dec-05
Current release: 1.200, on 18-Mar-06

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Screenie by: rt2000pilot
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Screenie by: halama123

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Description (Click to toggle Visibility)

James Burroughs and Tim Collier. Upgraded in many respects; including texture, signage, and graphical improvements for accuracy. As well as frame rate improvements and optimizations

Community Rating

 
Overall rating since initial release  
413/500 (1217 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Car Setups

Get Car Setups (7) for Road America

Latest Road America Comments

Post a Road America Comment

New Elkhart Lake 2008 http://www.nogripracing.com/details.php?filenr=17474
by Chaz on 06-Mar-09

Have you tried the version of this track listed under Elkhart Lake? I find that track to be more accurate, but I'd love to see one of these two tracks updated to 2007 / 2008 layout (no Billy Mitchel Bridge and the addition of the Suzuki bridge.) Canada corner could also use a bit of tweaking, the trees are much more of a canopy over the track than in the sim track. The IRacer version of the track is far superior but I'm not into paying subscriptions for on line racing. (But being the the beta was fun.)
by JayRod_Ray_Rurardo on 25-Aug-08

is there any chance that the road vs grass levels will get fixed at this track? there'a good drop in the grass if you get off the track and it sends just about every car i've driven there in to a spin.
by lighting on 24-Aug-08

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Road America
Location:  Wisconsin, USA
Length:  4.0m
Track Web Site
Trackpedia Telemetry