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Quinn Racing Park v.2.13
Minor AIW update.
Quinn Racing Park v.2.12
Fixed ROAD_ADD loading error when using DX7.
Also updated the loading-screens this time. :-p
Quinn Racing Park v.2.1
Spider916 has fixed the lap-counting error for the F1 track, and has made the pit-lights brighter, so they are more easy to see.
I have fixed the rmbl-DX8-problem, and the patches of dark-matter.
Also the guardrail into the pitlane has been straighten a bit.
Quinn Racing Park v.2.0
This is a fantasy track I started creating over 2 years ago, and it has had work done on and off since then. And now it is ready for the public.
The track have 2 layouts, one GT-layout wich is twisty, slow and technical, and a F1-layout that omitts the slower GT-sections with some longer straights.
But still both layouts are on the technical side, and include quite some elevation changes.
Check out the pictures if you want more than 1.000 words of description.
Big thanks goes to Johnny Brusevold, Cammel and Slider916 for their work on AIW-files and other fixes.
the version 2.13 link is dead!!!!
by f1freakrotterdam on 30-Nov-09
AWESOME thanks fopr the quick response mate. This track is awesome. Keep up the excellent work fellas.
by tyuS on 05-Mar-09
Updated the 2.13 links now.
by Tonheim on 04-Mar-09
Anyone have an update 2.13 link as the rapid share one is limited and the other is a dead link. This track is AWESOME. And would love to host this track in our upcoming series. Any info would be great .. Thanks yall
by tyuS on 24-Feb-09
A long overdue thank you to Kristoffer Tonheim for Quinn version 2.12. I wasn't able to use this track until the 2.12 release so I appreciate your hard work and persistance. I enjoy both courses and testing out the various Open Wheel mods on the tracks to compare what lap times I can achieve. 2 great track layouts. Very technical tracks, but that makes it all the more fun and special when I can lower my lap times on these tracks. I hope Quinn Racing Park makes it to the Hall of Face.
Sincerely,
dtcmcllctr
by dtcmcllctr on 26-Dec-08
This track is ok, but it just suffers from the "one too many tight turns" issue. there are a few places that if the track just didn't have the extra switch back it would be great. like turn 1, where it is super tight with some nasty esses at the exit. if that turn was opened up a bit and lead onto the straight, you could pass there. also the last section of the track is a bit micky mouse also.
by nissan man on 13-Dec-08
This by far the best fantasy track out there you guys are fantastic! it has its own style and does not give you the feeling of a made up track i love it.
by ayrtonsenna1960 on 27-Oct-08
Absolutely great Track. Thank you very much. The guard rails seem to flicker a little bit too much. I also have three short graphic stops (just milliseconds) in the first sector (after the asphalt has changed), although the framerate is ok at 226 fps. Its similar like in Vallelunga.
by Han77 on 25-Oct-08
Sorry for leaving you hanging, guys.
Now in v.2.12 the ROAD_ADD error should be gone.
Apparently there was a material that used that texture in DX7-mode.
Have not found the time to correct the "concrete headlights"-problem yet.
Thank you for finding that one out.
by Tonheim on 24-Oct-08
*Double post*
by Tonheim on 24-Oct-08