Post a Phoenix 1991 Comment
It always annoyed me that at one track I would win by miles, up to over a lap ahead of the AI's, at another be able to pass an AI on a corner only to have them zoom back past on the next straight, then at another just watch the AI's disappear into the distance.
So by altering settings in the aiw & gdb I hope to make each track fair, challenging, consistent & balanced & adjust any minor car/garage errors I can, 90+ tracks so you can use as many as you like in an rfm.
In the aiw I adjusted the fueluse setting if needed to make the Fuel/lap ratio more correct, so you can put enough fuel in for qualifying & the race (my corrections are normally within 2 laps of a full tank).
set the worst adjust to 0.8 (rf default), set mid adjust to 0.9 (rf default), set best adjust to 1.0 (rf default) (while I adjust the grip level for AI drivers using AIDryGrip in the gdb file) then increase it to 1.1 (Which makes the AI's about 3 - 6 secs faster per lap in qualifying)
In the gdb I remove any attrition setting as many tracks already have it built in & adjust the garage depth if needed, remove the QualifyDuration & QualifyLaps so these can be controlled from the rfm file, normal duration of 40mins & 6 laps for qualifying, any tracks that have the laps reduced to 3 is because more than 40% of AI's fail to set a lap time in 6 laps(this prevents them from leapfroging to the front of the grid when qualifying ends), any tracks that have 4 or 7 laps is because when either an AI breaksdown or the player ends their qualifying 2 laps are added to the total instead of just 1.
Add AIDryGrip & increase the setting until the fastest AI in the same car as I use to set my fastest lap time possible on a test day, is about 1 - 4 secs slower (depending on the track length & type) in weekend race qualifying (this allows for the AI's only driving at 90% - 95% of normal season Qualifying pace & allows for the 3 - 6 sec faster time when bestadjust is increased to 1.1).
I then do a test race so I can do any fine tuning to the AI grip settings.As all tracks are different & some track makers already give the AI's extra grip there is not one easy grip setting that will work for all tracks, so is a matter of trial & error.
I could do with feedback on the settings, so if anyone would like to try the street tracks I have done, then contact me email@example.com . The tracks I have completed are in Australia & the Far east, 4 tracks over 10Km(marathons) & America these rar files are 3Mb & contain only the aiw & gdb files, so if you do not already have the tracks, you would need to download the original, then overwrite the aiw & gdb, I've made it so you can install in the same way as any mod. These settings were done using cars from the HotHatch mod by Murph, so hopefully should be ok for other car mods.
I am still working on tracks in Europe, so will contact anyone who has kindly tested the tracks as it is completed & should be about 4-5Mb.
Lockinvar on Jan-11-2014
Ok, I finished the 1989 version (basic track and walls) the buildings didn't change much between 89-91 so most of the buildings will be the same as 91.
This track is my masterpiece, I won't be able to make it more accurate, this is the real thing guys, to the extent where you'll be able to say that v1991was complete crap lol. So austmike is tweaking some graphic stuff and adding the necessary bits plus aiw, and we'll release it very very soon. For '90, only 1 bridge and sponsor modifications are necessary, maybe a couple of bumps here and there (as '89 the road surface was fairly smooth and degenerated year after year to 91 where the road surface was deplorable).
Cheers and get ready for the surprise ;-) and a new thread lol
nericksenna on May-31-2013
Hey I love the updates to this track. Definitely ma favourite in rFactor. Have you ever planned to convert it to rFactor 2? That is a MUST! Thank you very much.
cameron12345 on May-06-2013
Really great update. 1.7 is the first that I can really dig into and attack. I was at this race in 1991 and I think you really got the atmosphere with this version. Thank you very much.
swhitcomb1 on May-05-2013
Strange... It works on my side...
Bravo AustMike! You are a great detail modder and more! Great job! Ready for next stuff? I got a couple more walls to finish up, might do em tonight. Maybe during next week we'll have a new phoenix track ;-)
nericksenna on May-03-2013
The size of the picture file in the file seems to be wrong and cannot start.
256x1023 -> 256x1024
sotr on May-03-2013
This version is a good improvement.
rainmaker87 on May-03-2013
All right AustMike!! Thank you! I'll try it out tomorrow, meanwhile guess what guys?? Yep a new thread will soon be available as.... You guessed it: the 1989 and 1990 versions are coming.
Updates such as real walls and fences + holes in the fences for the flagmen, better bumps and the entire master plan is new and will be the base for the final 1991 update. Those who liked the as of yet 1991 track... Well let's say you're in for one hell of a treat!! Cheers, Nericksenna
nericksenna on May-02-2013
V1.7? Great news for us!
Ciudio on May-02-2013
Post a Phoenix 1991 Comment
I have been able to convert this track to work well in GameStockCar2012.
Please can I have your permission to upload it for others to use? I would be sure to credit you for the original, thanks Hector
kmw350 on Feb-07-2013