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   Home / Tracks / Phillip Island 3.00 Modder Admin

Screenie by: THEDUMMY
Screenie by: Rot Teufel
Screenie by: Rot Teufel
Screenie by: Rot Teufel
Screenie by: Prozac32

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Phillip Island 3.00

By: Slider916/Cammel
Origin: Conversion | Real World
Category: Permanent Circuits
Initial release: 04-Apr-06
Current release: 3.000, on 21-Apr-07

Description (Click to toggle Visibility)

This is based on Ringorumble's V1 of Phillip Island. Special thanks to Ringorumble for giving permission to edit the track, since his time is very limited. Also, special thanks to Cammel for making the necessary improvements. Thanks to slider916 for making the update happen! :)

What's been improved:

-Cars are properly placed in their garages and not on pitlane.

- A new AIW reflecting the pitroad change.

- A new loading screen with track details.

- A new thmb screen.

There are 30 garages and 30 individual pitstalls.

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Changes made to 1.3

- Fixed sky errors for low-end users.

- Corrected spelling of Phillip.

- Thanks to Pain-less for his load screen.

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What's been changed in 2.0.

- Sky transition is now smoother.

- AIW adjustment for pitlane enterance.

- Rolling starts now work.

- Fuel adjustments.

- Pacelaps fixed.

- Fixed treelines.

- XFinish moved to S/F line.

- Night light levels increased for night racing.

- BigPond bridge signs flashing issue fixed.

- New skies added.

- New loading screen, thumb, and mini-thumb.- Thanks to Pain-less.

Thanks to Strava for taking time to fix some other things.

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What's been changed in 3.0.

Thanks to derDumeklemmer for giving permission to use his fixes and updates that he incorporated into the GTL version.

Graphics updates that are in the GTL version that were brought back to rF provided by Culmone67.

Thanks to Mr. Ingall for giving permission to use the camera and the TV screens from the GTR2 version.

*Note* Remove any previous version and delete the hat file.

Community Rating

 
Overall rating since initial release  
452/500 (1587 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Archives: Q1 08 | Q4 07 | Q3 07 | Q2 07 | Q1 07


 
Phillip Island
Location:  Victoria, Australia
Length:  4445m
Track Web Site

Phillip Island 3.00
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