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*****Oran Park LiDAR 1.1 has now been released*****
Please update your Oran Park LiDAR install to 1.1
This new version fixes the 'sw_pano' error some people were having, together with a few minor model changes. Online mismatches will occur if you do not have the same version as the server you are joining.
Happy Racing,
Chris, Brendan and Brendon.
Oran Park LiDAR
Oran Park, located south-west of Sydney, Austrlia, is Sydney's oldest operational circuit (since 1963) and has been home to Australian Touring Car rounds since 1971. Unfortunately, the NSW Government plans to redevelop the location into housing and as such the track will be closed in the near future.
Realising that time was slipping away, Chris Larmour and Brendan Elliott took on the challenge of surveying and collecting as much spatial data about the track as possible in order to recreate the area as a virtual model. The project began in early 2008 as a Thesis project between Brendan Elliott and Chris Larmour at UNSW.
Brendon Pywell (Bob's Track Builder) has used his custom software in order to optimise and manipulate the data and create an accurate yet efficient terrain from the collected survey data. Additionally, Bob's track builder was also used to create the walls, track details and many of the trackside objects. Chris and Brendan created the on-site buildings from survey data and the work was combined to create the finished product.
For more information on the project see the following websites...
http://www.gmat.unsw.edu.au/currentstudents/ug/projects/ElliottLamour/index.html
http://www.bobstrackbuilder.net/laser_scanning_op.aspx
http://www.youtube.com/watch?v=9bw76CfwV6M&feature=channel
Thanks to:
• Neil Faichney
• Thomas Yan (UNSW)
• David Turton and AAM Hatch)
• Jeff Boulous
• Mark Perich
• Michael Andon (Growth Centres Commission)
By downloading and/or using this track you agree that:
- This track may only be used for non-commercial use in rFactor. No permission is granted to use the Oran Park LiDAR track, either in part or whole for any other project or racing game. This applies to all work contained within this release including, but not limited to, the models and textures.
- Permission must be granted in writing from all people involved in the making of this track before using it for any other purpose.
This is a fantastic track and one of the best mods out there for rFactor. Everything looks 110%, textures and scenery are great, nothing has been left out. HOWEVER. There is one little... well, actually, rather large issue. On certain mods, the AI will constantly be crashing, flipping and leaving the track. They appear to try and ride the high curbs on some corners and this causes them to roll over, other cars will crash into them and basically the race has gone to **** at that point. For example today I started 23rd in a race with the PCC 2007 mod, and at the end of 12 laps I finished in 3rd place, because so many cars go off or flip. One even managed to flip OUTSIDE the track's barrier wall and had no way to get back inside, so it retired.
Will there be an update to fix this issue? It practically makes some mods impossible to race there. The AI racing line needs to be altered.
by FrozenCandle on 07-Dec-09
@Disloid - Those cameras were extremely difficult to do - if you have looked at CAM files at all you will know that you need to set a zone for the camera to work in. Now because there are two cams basically positioned on top of each other (one on top of the bridge, one below) its almost impossible to get the cams to sequence properly in the race - that was the best compromise I could come up with. Sure I could have left them out altogether, but its the actual position of the cams they used for race coverage and I wanted them in there. You can always scroll thru the trackside cameras and leave it permanently on it if you want to see the cars passing by for longer.
by Chris-06R on 08-Jul-09
I think this is one of the most realistic tracks in any sim I've played, congratulations.
One small gripe though, the track cams under and over the bridge are poorly located,
any chance of changing them so you get to see the cars actually on/under the bridge?
Thx Mark.
by Disloid on 08-Jul-09
Nice work, great track. One glitch I've noticed in lap counting/timing. If somebody starts from the pits it seems the lap is counted but the time for the lap is not.
by NOxymoron on 10-Jun-09
this track and touring car legends vl commy 90% real feel 10% leos, me and my mate's were just stunned, very nice!!
by swishy on 31-May-09
Absolutely amazing track. HOF without question. This is the first time I have ever rated a track with 5 starts across the board. Well, I didn't give it a rating for AI because I haven't tried it with AI and probably never will. I have no problems with the kitty litter. I like the idea of having a realistic track. My league did a race here last night with the HistorX mod and no one had a problem with the traps. You really should be able to stay on the racing surface for a whole race. After the race last night everyone was in agreement that the track selection was perfect. Thursday night we will run it again with the NAGT mod. Hopefully it will be just as much fun. Thanks to all involved with this track!
by NoelH on 29-Apr-09
David nailed it. Use the AI key to get out. It is I on my PC.
by senna94 on 23-Apr-09
Great track,love racing the TCL mod on it.well done and thks for ur work.
by Ragster on 23-Apr-09
Been reading the comments (haven't downloaded yet), and I have to comment about gravel traps. Look, I realize in real life they will beach you and you will need a 4x4 to get pulled out. And I like the realism that you can't just blast through the traps WOT and not lose any time. But at the same time, it really sucks when people create their gravel traps in a way that takes 10 minutes of feathering clutch and throttle to get out and back on track. Yes, its "authentic", but its also an authentic pain in my butt when I slip once and end up spending 10 minutes trying to get out. I've got no problem with gravel traps that slow you down before you kill the wall at 150mph, but also have the decency to not strand me in turn 1 for 10 minutes just because you want the track to be "authentic".
by SonicCougar99 on 23-Apr-09
I watch motorsport. Thanks. We are in rFactor in case you are too old or not good enough to be at the local track. This one of the most difficult if not the most to get of the trap. Read my comment. I was looking to see if accuracy/realism is the reason. It is. That is called a confirmation, no a lost soul who has never been around a track. Good luck when the AI puts you in the trap. Avoid that one Mr. rFactor. Good luck guys...
by senna94 on 22-Apr-09