the rfm says
Max Opponents = 40
change it
maybe get online mismatches? just change it back.
by the_last_name_left on 15-Jul-10
I hope that Jan or somebody can clue me in to one little problem. Apparently this mod has a 40 car AI cap (something I've never seen in any other mod), so I was wondering if there is a way to raise or remove it. Yes, I know shameful of me not to check it out before now (tho with 1.5 out recently my timing is good at least)...
by John DiFool on 15-Jul-10
full jobbie here:
http://files.race2play.com/rf/NAGT_v1.5.exe
by the_last_name_left on 15-Jul-10
Can someone link me the latest public release for this mod? It isn't working for me.
by horvathn on 15-Jul-10
1.5 is out
by 358modchampion on 22-Jun-10
http://www.thepits.us/board/viewtopic.php?f=33&t=15356
version 1.4 and extras at the official site
by busaman195 on 29-Dec-09
@rafapiloto175
from what i can tell the mod is at 1.33 with a small patch after that.
it is a restricted release that you have to contact the makers and be approved for testing.
i will wait for a final version. my bet is that it wont be until rf2
by busaman195 on 10-Dec-09
I just installed this mod on my pc and for some reason the cars are extremely shinny. The shins in my other mods are fine. If I remember correctly, I had the same issue on my last pc. What do I need to do to get the finish on the cars look more realistic?
by dalejr8afan on 10-Dec-09
the MOD is already in version 3.0 and we still using the 1.0here....
by rafapiloto175 on 21-Nov-09
Hi,i need some help,i converted a Ford GT from GTR2 to rfactor but i can get any skin working,the game always load the skin inside the .mas file,like the cars of this mod that uses the non generic .gen file.what a have to do to change that?
thanks!
by Skif on 22-Aug-09