Description (Click to toggle Visibility)
Montreal 2008 v1.0 Readme
Installation
Use the installer to install to your rfactor installation. Simply point to the root rfactor folder and extract.
Please note if you use a custom shared folder be sure to copy the installed files into this folder.
Credits
Original Track Image Space Inc
Modelling/AIW/UI Updates The Lonely
Texture/TSO/AIW Updates SLN
Camera Updates Luigi
Thanks to Briere from GPG for providing extra photographic material.
What is Updated?
· Comprehensive Texture Update
· Reworked Shaders and mapping
· Fully optimized for DX7, 8 and 9
· Custom shaders for DX8 and 9 Grass and DX9 Road
· Fixed Inaccuracies in layout including:
o Original Track too long
o Fixed Pit lane entrance and exit
o Fixed T1/T2 width
o Re-profiled T3/T4
o Re-profiled T8/T9
o Included extra tarmac on exit of T10
o Added many missing curbs
· Added Bridge beyond T10
· Added 3d Fences
· Added bumps
· Added skid marks at braking zones
· Added marbles and decreased grip off the racing line
· Reworked Trees in both height and appearance
· Reworked AIW with online versions with extra tyre barrier to help with cut detection.
· Added Wet Layouts
Known Issues
The track seems to suffer from some flickering at various points. I have done my best to reduce this however it seems to be a mixture of my graphics card and just how the original track was created. The original had even more flickering in my experience.
The tracks bumps work well with cars that have well setup suspensions. If your favourite mod does not work here, don't complain about the bumps; complain to the physics creator of the mod :)
This track has been optimized to work best under both Nvidia and ATI, as a result neither looks quite as good as they could if I created a completely different track for each. The track is very dependent on Anisotropic filtering, and I recommend you put this at the highest possible value. It should be possible to run this track without enabling LOD Bias Clamp in Nvidia.
The bridge beyond the final hairpin is slightly positioned wrong. This was only noticed after we uploaded all the final mirrors. This will be fixed in a future patch if the need arises.
There were a few extra objects we wanted to add however we ran out of time as for other reasons this track had to be released this weekend.
Future Permissions
This track is created from the original ISI circuit; as a result conversions to other platforms are strictly prohibited.
Should you wish to update this version for rFactor or future ISI simulations you should contact me via http://www.tltracks.com
ALL REQUESTS TO INCLUDE THIS TRACK IN A TRACK PACK WILL BE DENIED. IF YOU WISH FOR PEOPLE TO RACE THIS TRACK YOU MUST LINK TO THIS PAGE :)
Other circuits
If you enjoy this track please try out some of our other tracks! Details can be found at the following websites:
http://www.tltracks.com
http://sln.rscsites.org
http://www.gm-technologies.com
Thanks and Enjoy the circuit.
Regards
Alex.
Thank you Alex, I'm so glad this got fixed . If any other is interested, just add
Render=False right before MeshFile=ShadowObject04.gmt CollTarget=False..
by CapitanulHaos on 27-Jan-10
Add render=false
To the instance instead of deleting it.
by The Lonely on 26-Jan-10
Well, I found the problematic wall and I managed to remove it by deleting this line in my .SCN file:
Instance=ShadowObject04
{
MeshFile=ShadowObject04.gmt CollTarget=False HATTarget=False ShadowObject=(Dynamic, Solid, 256, 256)
}
But, what it does is delete the shadow under the bridge, and now I have none
by CapitanulHaos on 25-Jan-10
Would someone please help me fix this issue http://img14.imageshack.us/img14/927/88216800.png
While running with headlights on I get a semi-transparent wall under the Lenovo bridge. I know I printed the screen in daylight, silly me. Running at night under the bridge seems like heaven is opening in front of the car, I for one, am not ready to go there yet
by CapitanulHaos on 24-Jan-10
are there any montreal tracks that have 43 pit stalls? like for nascar or rolex?
by General_RIMT on 30-Aug-09
A big part of rfactor is league racing, which is available to all levels, however those who wish to play offline are supported at rfactor central. Your comment is not helpful
by rb207 on 10-Jul-09
Why are you even wasting your time playing with AI? It is non-sense. Get yourself to some racing community and drive on some leagues.. that's what rFactor is all about, mate.
by Tebacka on 05-Jul-09
The spacebar is a possibility. Thank you for your kind and prompt response
by gerch. on 03-Jul-09
That must be an issue in the AIW. I'll take a look at it once/when/if I have some time. The only thing I could suggest right now is press spacebar near the end of the formation lap?
by SLN on 03-Jul-09
Congratulations and thank you for this beautiful track.
Problem: cars will not stop after the formation lap. They continue
infinitely.
I use the 2006 CTDP MOD.
Thanks in advance for any idea to fix this
by gerch. on 03-Jul-09