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Monte Carlo 1988 1.00

By: Carrera.4
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 12-Nov-08
Current release: 1.000, on 12-Nov-08

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Screenie by: Rot Teufel
Screenie by: Rot Teufel
Screenie by: Rot Teufel
Screenie by: Rot Teufel
Screenie by: GPzMike
Screenie by: GPzMike
Screenie by: Rot Teufel
Screenie by: Rot Teufel
Screenie by: Rot Teufel
Screenie by: Rot Teufel

Description (Click to toggle Visibility)

Hello,

again a track for the 88mod.

Monte Carlo GP 1988


I plan to add more details and more new buildings in the future,
but for now I hope you have fun with this version.
I wish you a good race.

Community Rating

Overall rating since initial release  
477/500 (2437 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Monte Carlo 1988 Comments

Post a Monte Carlo 1988 Comment

'Error opening MAS file.' Anyone else have this problem?
Ferrari2430 on May-21-2013

Hi. I am doing some research on Race Car Setup, with a more engineering oriented mind. I hope this helps you understand better the setup process.
I post this here because the first goal of my research is to find the best car setup for this track by Carrera .4, which Is amazing, I have to confess. Thank you Carrera for working on this track.
The results of my experiments are being published on: http://racecarsetup.blogspot.com
Once I finish and find the best setup, I will publish it here.
Edgaloth on Apr-19-2013

Fantastic job, a beauty and a pleasure to drive, by far the best version of Monaco I've tried !

Apart of the aforementioned trap at the Loews hairpin, I have two small issues that it might be possible to fix in one move : making the bumpers around the Nouvelle Chicane higher/harder. As is, whenever I brake too late I can cut the chicane partly and I end up winning time, which is not fair. Moreover, the AI loses a lot of time there because of a much too conservative racing line. The difference wouldn't be so great if the chicane was less forgiving. Everywhere else the AI looks very good.

As somebody mentioned before, if the track is a bit too wide at places, it should be seen as a feature and not a bug.
palindnilap on Apr-17-2012

this track probably has the best ai of any monaco ive tried. Great job!
colby95 on Mar-05-2011

Hey there.. nice work.. Track didnĀ“t load but all other tracks of the 1988 trackpack works .. any idea? pls help
vivalostioz2000 on Jun-24-2010

Then get a better computer...

Originally posted by: semilost

It takes anywhere from 5 -10 mins for this track to load and I'm not exaggerating. I've finally quit playing it it got so annoying...

Firefox on Jul-20-2009

...
semilost on Jul-20-2009

This isn't difficult to fix. Open the .TDF file in notepad and near the bottom you'll find a section called RUMBLE STRIPS. The bottom line reads

Materials=rmbl

Change it to read

Materials=rmbl,brick

and it's fixed, you won't fall through it any more. For the league use this needs doing both server and client side.
WidowCranky on Jul-08-2009

Originally posted by: GPzMike

While I agree that the track is wonderful to drive, there is a fatal flaw that needs to have immediate attention: in the hairpin turns if you hit the wall you seem to fall into a pit between the curb and the wall that traps the car. In particular, exiting the hairpin (the one in which you are dropping down to the tunnel - Loews Hairpin I think) if you go hit either wall too slowly you will fall into this trap.



This is a fundamental error in the building of the track and I hope it can be fixed very quickly so that this otherwise great track can remain a staple of my rFactor enjoyment.



I've added a screenshot of the area. Also, note that in offline/testing driving into this hole would trigger a reset of the car once I'd stopped trying in vain to remove myself. Not so it appears in an online race!



Cheers!

Michael

ps, not that it should make a difference, but I'm using the Historics mod.


Sorted?
JackieStewart on Apr-19-2009

Hi!

What laptimes are on this track possible with the GPC79 Mod (vehicle = Arrows or Tyrrell or Brabham), with Qualification Setup? Thanks for your Feedback!
Quattro-King on Mar-09-2009

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