I found a bug in my first mistake in a sharp turn. I get stuck in a hole of the map next to the track when I expected some sand and where there must be a safe and often escape.
by Ripperian on 25-Jul-10
I am sorry to say that the track in its current version (1.2) has numerous bugs.
There are lots of places where the creator has not joined up the outside of the gravel part of the track (the closest 5 meters or so to the track), with the scenery area filling up between.
In some areas you can actualy see the big hole, like when you come up to T5/Black Rock Hairpin, on the inside. Similar issues exists in other places too, like on the right side between 22/wind Up and 23/Relase.
I suspect the issue with stopping cars at First Attitude is really the same issue, where the car suddely finds itself outside the track.
Simply a problem where the creator has not joined all polygons properly.
However, the effect is that any off is really a lottery if you will be able to continue or if you are stuck.
by Honour on 27-Jun-10
looks really good but imho is too much long (i'm talking regarding outside layout..it measures, looking in motec files, 5222meters instead of 4850meters). Just not 100% accurate. Anyway thanks
by DeDios on 26-Jun-10
I fixed it this way: use MAS 2.03, open miller.mas, extract Tyres02.gmt
and TyresB02.gmt, rename files to Tyres01.gmt and TyresB03.gmt, add both files
to mas.file and save it, ready - that is the way it works for me.
Happy racing from Germany !!!
by drafi5 on 17-Jan-10
@Nick: you're right, the fix above is for the outer loop-version only - the full course is not fixed because we don't use this version in our league . Probably someone else can help to fix it, at the moment I'm not able to do so (lack of time, sorry).
by Noah Nevi on 30-Oct-09
Hi Noah,
Tried your version
Outer loop seems fine, no sticky
Full course crashes with any mod with a "Error loading mesh file TYRES01.gmt to memory" error.
Fix that and we are sorted! :-]
by Nick Phillips on 20-Sep-09
I contacted Beau Buisson if he could fix the problem with the surface in the later part of the track (see below). Unfortunately he had no chance to fix it but he gave permission to do so (it was a problem with the name of a material). So here you can find a "fixed" version of the Miller Motorsports Park (no "sinking" anymore), also I added some non-movable tyres at the left side of the pit lane - now you're not able to leave the pit in an irregular way anymore. Beau gave also his permission to post this "unofficial" update here - so here it is if you want to:
http://www.megaupload.com/?d=5H6MEQT4
have fun...
by Noah Nevi on 29-Jul-09
what a great track. and i believe these are the best cameras around. especially how you can cycle to the next camera in stationary mode, and its focused right on the action. not pointed to the sky or zoomed in away from the action.
thanks for the great work.
by omnitone on 20-Feb-09
Yes, that bug is on the outside of the "First Attitude" corner.
Track map here: http://www.millermotorsportspa...aps/MMPFacilityMap.jpg
Can the author please fix that?
by Vic Vega on 09-Jan-09
Gotta point out a bug: if you run off at some places on the far side (after the hilltop chicane past the outer loop section) and you go past a certain point, the ground is not solid and the game resets you very close to the track at a standstill. Thought you'd like to know.
by raichiotto on 06-Jan-09