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Longford 1967 1

By: woochoo
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 14-Mar-13
Current release: 1, on 14-Mar-13

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Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo
Screenie by: woochoo

Description (Click to toggle Visibility)

Longford 1967 v0.9 for rFactor2 is AVAILABLE:
After four years work...
~@~@@~@~ What is new in version 1.0? ~@~@@~@~

- project has migrated from Bob's Track Builder (Thanks Piddy!) to 3dsMax
- a few small tidy-up things
- uv unwrapped gravel areas (inc. new textures, based on textures from
- uv unwrapped road intersections
- vertext paint on road, terrain, vegetation, and some other things
- aerial photo of terrain now lerps closer to road edge
- road surface has additional texture channel, mapped to give illusion of racing line
- performance improvements from shadow optimisation
- performance improvements from mesh batching, reducing the total number of objects from ~9000 to ~3000
- new road decal meshes, and now tagged as 'decal' (can be closer to road without z-fighting)
- adjustments to wet road effect
- adjustments to wet road cube map
- viaduct normal map and higher res main texture (same old model)
- smoother corner radius for viaduct corner, pub corner, tannery corner, newry corner, mountford corner
- pub corner road surface now has bump where union street joins wellington street
- control tower now has textures reflecting block construction of the ground floor, and timber construction for the first and second floor
- control tower now has higher res normal mapping
- control tower now has a smoother windowpane, removing some z-fighting
- scratch-made 3d marshal/mechanic meshes
- remapping of some fence posts
- loading screens biased to 75% width, to display correct aspect on 16:9 monitors
- mas files reorganised to reduce overall download size


#+#+#+#+__ WHAT IS NEW IN v0.99? __+#+#+#+#
- New building models: Pub, Tannery, Barn on Tannery Straight, Pit Straight Foot Bridge, food stall and toilets.
- New object models: starter's drum, start finish signs, small camera/spectator towers, culverts/drains, wire fence panels and gates, fuel/oil drums/barrels, aluminium/timber sponsor boards, small toolboxes, oil cans.
- Many more polygons in road (~rF2 specification @ ~1.5m squares = 6 panels wide X ~1.5m long). Bumps are geometry, no TDF bumps.
- Many more polygons in road-side terrain.
- Animated flags and bunting.
- New grass clump textures. More grass clumps.
- New and more car models (spectators, race entrants waiting in paddock, ambulance).
- Higher-res bush textures (most of them).
- New gravel textures.
- New water texture (thanks :) )
- Added/redone spec and/or normal mapping on a few things.
- Less 2D 'bush walls', more 3D/X-plane bushes.

probably other things too... such as:
- Return of the rainy and overcast versions.
- Flying Mile has been realigned and is more accurate than ever.
- Kink near the end of Tannery Straight now has a more accurate elevation profile.
- King's Bridge now has more even arch/hump.
- My first ever sky textures (dawn, day (lightly cloudy & overcast), sunset, night (blank) :D
- New photo horizon.
- Scratch-made wet road textures, inc. my first ever cube map :D
- 'Helicopter' camera set (Group 4).
- New white painted fences (start area, viaduct, bridges etc).
- Fewer shadows here and there, should improve performance a little.
- More detail on external road (opposite the pub).
- New tram model in the paddock (Used as race control in the '50s & subsequently as the police headquarters during race weekends - Originally Launceston's Tram #4)


" ' . ; " ' . ; " ' . ; " ' . ; " ' . ; " ' . ; " ' . ;

New road and grass textures
New 3D fences
Updated pits and control tower
Updated road and terrain geometry
Initial implementation of spectator and parked race cars (recreations of Longford entrants)
Some general tidying up of a whole bunch of little things
Thanks to everyone who voted Longford (v0.9) into 4th place in the Track of the Year poll here in rFC's MOTY 2010!
A scratch built Longford 1967-ish. Public roads around Longford, Tasmania, used for the Tasman Series, touring cars and bikes in the 50's and 60's. Some top line drivers raced there in the day, including a bunch of F1 world champs.

The circuit was last used for the 1968 event, and these days some of the the roads have changed. Some bits of road have been torn up for the sake of a highway. both bridges have been pulled down. a big levee wall has raised a section of road. isolated bits of road have been neglected and in one area there is a power substation right in the middle of the track. Fortunately the pub is still there and features a sort of museum dedicated to the track.

Made with Bob's Track Builder & 3dsMax.
v0.9 used some grass textures from VLM Rouen with permission, thanks VLM, Elwood and Madhorse. Most textures are now scratch-made.

A small number of building models are/were from an existing GPL wip (not made by me), and Gustaf from the team has allowed me to use some of the models (some of which have been replaced). thanks Gustaf!

Three Screen Projector Rig vid(HITLab AU)
Longford Revival (real-life revival event):

Community Rating

Overall rating since initial release  
480/500 (1992 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Facilities (Pits, Grid etc)
OK Track Naming
FPS Performance
Realistic Track Surface
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Latest Longford 1967 Comments

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None of the download links work.
FS7x on Apr-16-2017

The Ansan speedway is a circuit in Ansan of Korea.
The round by champ car in Korea was planned from 2005 through 2006, but came to a deadlock.
newstart027 on Oct-20-2016

I like the Assen track, it's a great conversion from the SBK game.
newstart027 on Oct-20-2016

Hello. My nickname is wizard2275 I want to ask for permission, to convert your track, to F1C old game. I will understand, if don't want to give me permission. Thanks you very much in advance. Regards.
newstart027 on Oct-18-2016

Alfa Romeo test track adjacent the factory in Arese. After the closure of production facilities, the track - still in good condition - has been abandoned and misused by some private, has now been rendered unusable by mounting the guard rail blocking the track.
newstart027 on Oct-18-2016

the stupied download sites wont let me download files crap
rvesssimon on May-05-2016

Simply fantastic. You really give us a great gift of escapism. Thank you for your hard work for ojr benefit.. I can watch you tube of Longford and the whole event comes alive. Thank you.
ericarchie on Nov-25-2013

Thanks for everything.
rollingzoku92 on Oct-10-2013

This is the 'Best' track in so many ways, but the best thing is that it allows the cars to behave and be driven like real cars, and really hustled. It allows scope for really talented drivers to make a difference. Whatever you have done with the track surface behaviour is better and more realistic and more satisfying than any other track I've driven. Longford was an iconic race track and you've captured all aspects wonderfully. I t would be great if you have the enthusiasm and passion to re-create the other iconic Australian track, Warwick Farm.
azuma on Sep-10-2013

thank you very much. this is a wonderful track and very much looking forward to the RF2 incarnation.
juggle on Jul-30-2013

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