The raw conversion of this track was performed by Matt Sotomayor. rFactorization (including cameras) was done by Ron "Keeper" O'Dell. The amount of work done is too numerous for a short list, but here are some highlights:
* Animated flag man who waves the green flag on starts and restarts.
* Animated spectators in full-detail mode.
* Working caution lights.
* Working pace car -- no surprise brake checks or swerving.
* Different physics for SAFER barriers and cement walls, and racing surface and other paved areas.
* More than 430 edited objects to fix lighting, Z-bias clipping, and other issues -- even fixed a texture-mapping problem that was in the NSR version!
* Horizon that puts tall buildings in the direction of downtown Indianapolis (custom textures, but fictional skyline -- maybe the real Indianapolis skyline can be added someday!).
* Two events: A 500-miler in May with three-abreast start (see Issues below), and a 400-miler in August with a two-abreast start (and slower pit & pace speeds).
A more detailed idea of the work done can be found in the updatelog.txt file -- a compilation of posts made on the AASCRA forum as track work was under way.
See readme.txt for issues involving three-abreast start and AI.
Install by dropping "Indy" folder into your rFactor\GameData\Locations.