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   Home / Tracks / Gold Coast Indy 0.90 Modder Admin

Screenie by: FlashQld
Screenie by: FlashQld

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Gold Coast Indy 0.90

By: FVR
Origin: Scratch | Real World
Category: Temporary Circuits
Initial release: 19-Nov-09
Current release: 0.900, on 01-Dec-09

Description (Click to toggle Visibility)

Surfers Paradise - Gold Coast - Queensland

One of those tracks we all love at FVR. Having spent the last 18 or 19 years visiting the track each year it was something we wanted to give some life.

Okay we have the latest upgrade to Surfers Paradise WIP3 or rFC v0.9.

We have tried desperately to get the AI as fast as possible but unfortunately you freaks will have to turn the AI up. If you have ever edited AI - you'd understand the trials and tribulations that we experience, especially Doug.

We have changed several things as follows.

The ripple strips we have removed the bumps.
The esses we have changed the shapes slightly - closer to the real thing.
The fences are similar but minor changes.
The bump - the bump has been changed but its still there.

The tyre bales, unfortunately we either make them solid or we do what we have done. They are a drive thru bale but inside the bale is a mound, you hit that mound sideways and your car may flip. That mound slightly protrudes the tyre bale on purpose. Hit the mound dead on and you may stop or do some damage. Hit the edge it may lift your car on two wheels, it may smack you into the wall. It will damage your car. Don't drive thru them and you'll survive. They will cause damage. Unfortunately there is no other way we can make them solid and moveable and create the realism. Don't drive thru them, don't drive thru them. Shortcut the track and you will get a penalty unless you slow down.

The grip level of the track is standard 1.0 effect, nothing special there.
We've added more trees, more 3D buildings and stands.

We've still got mountains out in the ocean. But in theory you won't see them.

Extract the track to your Locations folder, preferably deleting your old FVRGoldCoast folder.

In your UserdatsyournameSettingsFVRGoldcoast folder, place your standard setup and call it FVRGoldCoast.svm this will make the AI cars use that setup and fuel levels.

Now hopefully you have read all of this and now you agree to download the track - oh yeah blah blah blah don't rip it apart and post anywhere - big thanks to Ferret40 and dBens1 for their hard work and everyone that commented on the or donated to the last version. We appreciate it.

FlashQld

Community Rating

 
Overall rating since initial release  
473/500 (335 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Latest Gold Coast Indy Comments

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Go to the bottom of your track list and look under V8 Supercars - we're intending to put all our tracks in this area in the future to neaten it up. But you can be forgiven for not finding it, I forgot once and did the same things 3 times until I realised. Sorry to do that to you.
by FlashQld on 06-Dec-09

I can't believe my rFactor doesn't read this track! What should the track list as in the window, 'FVRGoldCoast', 'Surfers' or what? I don't see it anywhere! Did you do anything different? I un ziped using WinRAR and put it in Locations (like I've done 1,000 times) but I don't see this track being read. Please help. I'm using Windows XP. I don't understand. I'm usually good at trouble shooting but this has got me stumped. Please help me figure this out! I love this track!!! HM
by Matsushita on 06-Dec-09

Cheers guys - glad you like it and stay tuned - it will be out for GTR2 and RACE ON/EVO very shortly as well.
by FlashQld on 03-Dec-09

Nice work Flash and the rest of the gang!
by freew67 on 02-Dec-09

Guys, EVERYTHING you do is outstanding!! I have download all your circuits, and the FVRV8 and they're all a blast! Thank you for all your fantastic work ! Cheers from Argentina!
by vamochivo on 02-Dec-09

Thanks alot guys, every Aussie track we can bring to this level of quality makes my rF experience better. Your efforts are much appreciated.
by Bleddyn on 01-Dec-09

Thanks guys. At last a Surfers track that looks like the real thing. I'm looking forward to using this in our ATR V8 series next year...the other version was always a track we put up with, rather than enjoyed.
by jayb on 01-Dec-09

Wesrt59 - the extra tracks are the different race numbers, all at different times of the day - this is so you can put together your own series with all the races and the correct race times.
by FlashQld on 28-Nov-09

Thanks Werst59 - to answer your question - it shouldn't be the AI as they just control the lines they take. The ripples were lowered to stop that problem but in light of your issue I may lower them a little more as its obviously still an issue. There is a newer update coming in the next couple of days. As for the two tracks, I think I may have left some bits in from the test track naming but it all points to the same thing.
by FlashQld on 27-Nov-09

Hey All, First I'd like to say this is GREAT work, just superb! Here's my question even though it may be noobie, in the download why is there two tracks? I have driven a couple hundred laps at both versions in the download and can't for the life of me tell any difference between the two? Help me out here. And while I am commenting I might as well mention the AI, now I have been driving PCC 2007 mod at this track and just one thing I have noticed repeatedly. AI thru the S's often will hit the curbs become airborne, flip 360 degrees, come down on wheels and keep going without loosing any speed. Now is that the track AI or the Mod I'm using, because I've not noticed this with this Mod at any other track? Thanks, Richard
by werst59 on 27-Nov-09

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