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F1 2007 MMG 2.10

By: MMG
Origin: Scratch | Real World
Category: Open Wheelers
Initial release: 01-Mar-08
Current release: 2.100, on 17-Dec-08

= rFactorCentral Pro Membership
Screenie by: Silver BENZ
Screenie by: Silver BENZ
Screenie by: Silver BENZ
Screenie by: Silver BENZ
Screenie by: Silver BENZ
Screenie by: Silver BENZ
Screenie by: Emirates
Screenie by: Emirates
Screenie by: Silver BENZ
Screenie by: Silver BENZ

Description (Click to toggle Visibility)

Please leave feedback and comments on our Forum.

http://www.mak-corp.net

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MMG F1-2007 PUBLIC EDITION V2.1 RELEASE NOTES

Server Edition Mode (100 percent equal performance)
AI Out of Fuel Fixes
New AI classes (AI now does 2 pit stops)
Enhance AI failures. Weaker teams have more chances of failures (based on percentage from 07 seasons).
Qualification Tire Compound Lockage Removed
Team naming fixes
Full Season Track Configuration for compounds (Forced compounds availability based on F1 07 track)
Added ISI Monza AI Setup file in main vehicle root. This allows AI to hit 330 KPH + on monza. You can add your own AI track Setups in this root.

MMG F1-2007 PUBLIC EDITION V2 RELEASE NOTES

11 Teams, 22 drivers plus 2 end season drivers
New Different Physics Per Team
Enhanced Artificial Intelligence
Custom Sounds Per Team
New Textures & cubemap
Early Season, End Season upgrades for several teams
New upgrades system New tire upgrades.
Leagues can lock on a bridgestone tire set


RECCOMMENDED SETTINGS

Set AI Strength to 100 percent
Damage to 50 percent (Default)
We recommend changing your two settings in your PLR for better AI experience.
(this is not required).

AI Limiter="0.10000"
AI Mistakes="0.20000"
AI to AI Collision Rate="40"


BUG NOTES & FUTURE RELEASES

There are a minor graphical issues with ferrari front left tire. Also ferrari early season are missing proper wheel caps. We will be releasing a small patch.

We will also be looking to release SE V2.


COPYRIGHT

By using the following mod you are agreeing to the following:

You agree not to modify or distribute any of the files without permission.

You agree not to convert any of the files to any other gaming format.

You agree to not use any of the files for promotional or commercial use without written permission.


CREDITS

Please check in the game credit menu for full credit list. Special thank you for the guys who worked hard on this making this PE edition happen.

Phil Sousa
Raymond Schram
Juandi Sanchez
Luca De Leo
SandroX (Alexander Kholodkevich)
F1Racer

NOTE: PLEASE BE SURE TO UPDATE YOUR VOTES FOR v2.0!

Community Rating

Overall rating since initial release  
445/500 (7845 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Physics
Modelling
Cockpit
Sounds
Skins
Realistic Damage
Default setup Race-ability
Addictive-ness
FPS Performance
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Latest F1 2007 MMG Comments

Post a F1 2007 MMG Comment

Just joined and not really sure what I can download or not.

I have Rfactor Special Edition 2008. Can I download these mod for free or do I have to pay or have a Pro account?

Please help?
HIBB001 on May-31-2012

If people want support for this mod then please visit the official MAK-Corp website/forums located at www.mak-corp.net

v3.0.2 is out of this mod and v3.0.3 will be out soon so be sure to check MAK-Corp's website for all support and info.
yanden on May-26-2012

is this for normal f1 2007 challenge or not? write on hryapod@seznam.cz
markoinc on May-17-2012

lol aint got this mod but in the fsone08 rfm file theres

SafetyCarRoadMult=0.6
SafetyCarOvalMult=0.5

I guess this mod has the same? Then just increase those figures for less sc appearances no?
F1Alive on Nov-24-2011

For the love of god can someone PLEASE tell me how to disable the goddamned safety car?! I'm sick and tired of having my races ruined because the idiotic car turns up somewhere on the greens or in a river or some such nonsense instead of on the track.
BRK on Nov-04-2011

V3 is out
dibbdroid on Jun-20-2011

Any chance to see all the liveries and shape updates for the teams in v3? Or it will remain like early and end season? I think it would be great to have the car exactly as it was raced for each track in terms of look (livery), shape (chassis upgrade) and even a car setting for the track. Maybe I dream too much but I think that would make it as close as possible to an enjoyable professional simulator experience. The release of v3 is expected to be this summer or there is still work to do and even more patience is in order? Thanks for a great 2007 F1 simulator!!!
ccjager on Jun-18-2011

Yanden, at the time I released both SE and PE, they have both worked without issues. I do not know what happened over the years, but please do not blame me for the errors. We had both editions running in our leagues, and beta testing group and had no issues. - Thank you and hope all is well.
PhilSousa on Jun-16-2011

@redbulljack14. No we will not include moving arms. Its really not worth the time. I know many of you like the moving arms and its all fine, but I think its really pointless to have moving arms in a sim of which your own arms should be your guide when driving, not those on the monitor. Not to mention it can obscure parts of the dash at times like on the mclaren. I think its best to have it without them.
yanden on May-28-2011

Server edition is meant for racing leagues, thats why it has sounds etc. We have found that the way Phil Sousa built the Public and Server editions together is what has been causing the GMT and Material loading errors. If you only play Public Edition, then I recommend removing Server Edition files. Derek Nye has fixed this for v3.0 which is being worked on and I plan to release the versions seperately in v3.0 so you can have the choice to download the one you want. They both will work however without conflicts unlike v2.1
yanden on May-28-2011

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F1 2007 MMG