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   Home / Cars / F-Sum 3.00 Modder Admin

F-Sum 3.00

By: NSRL
Origin: Extension | Fantasy
Category: Open Wheelers
Initial release: 11-Nov-06
Current release: 3.000, on 09-Apr-07


Screenie by: SirArthurRimshot

Get rFactor Lite at rFactrorCentral
Description (Click to toggle Visibility)

F-Sum the Third This is a significant update. **************************************************** PHYSICS NOTE - PHYSICS NOTE - PHYSICS NOTE If you are looking for realistic formula car handling, please do no try just the cars in the 'easy' section. Be sure to try the 'expert' cars. The handling characteristics of different cars is very dramatic **************************************************** MOD PAGE http://negativesum.net/games/rfactor/fsum/ F-SUM.EXE F-Sum's public release is like any other mod at first; just unpack it and go. However, for those who want it, there is a lot more configurability available than just that. A GUI program is now included to facilitate basic mod customization operations. Since F-Sum is quite configurable and has an automated build, and our league changes details almost every week, ranging from skins to ballast to engine designs, we wanted to make it easy for anyone to sync up to the most recent version, update, and configure options. Some GUI options are several 2D and 3D tire choices, procedural skin resolution, public or league carsets, and an engine design dyno. The choice available expand when one goes into the configuration spreadsheets. See the README for details. PHYSICS The f-sum-gp physics have been refined in many ways since our league has switched to them and run a whole season on them. Tires, suspension, aero, etc, have all changed at least a little. The overall feel is the same, but the balance between choices is better fit to our league. GRAPHICS There are now several carshapes in addition to the one borrowed from FIS. One of which is derived from an rF1GP carshape with permisson from and thanks to afborro. The tires and wheels are new, with several options available. The public skins are provided by bmwracer42. SOUND There are some new sound choices, although mostly just more ISI derived sounds. MUSIC, UI, HUD, SPINNER BACKGROUND All updated. CLASSES The classes are the same, but the focus has shifted to f-sum-gp, available under 'gp'. All the other classes are now under 'option' including the oval cars. This is to try to focus browsing people to try the sweetest spot of the mod first, which we consider to be the gp class.

Community Rating

 
Overall rating since initial release  
402/500 (1131 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Physics
Modelling
Cockpit
Sounds
Skins
Realistic Damage
Default setup Race-ability
Addictive-ness
FPS Performance
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Download Links

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Car Setups

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Car Skins

Get Car Skins (2) for F-Sum
Spray Booth: Painting Tips & Tricks

Latest F-Sum Comments

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Great mod! Thanks for your efforts. How do i get the Benetton B195 skin? Thanks.
by tomdringer on 04-Feb-10

http://www.wuala.com/Danathar/...dMotorsports_r748.exe http://coblitz.codeen.org/gmwc...dMotorsports_r748.exe http://gmwc.s3.amazonaws.com/GridMotorsports_r748.exe :>
by JDEP on 08-Jul-09

the download-links aren't working. can somebody upload the mod again ?
by hackmann on 01-Jul-09

Try the Grid Motorsports mod. It is a (much) newer version of this mod, and is actively developed by the Grid Motorsports league. As for the sounds, some engines use ISI sounds, so if you did an rFactor lite install and did not install those sounds, you won't hear them.
by orangutan on 17-Sep-08

this mod is freaking GREAT!!! the only problem I can see is on the 700+hp cars under "option", there are no sounds. how can I fix this? I LOVE the GP cars, though! fan-freaking-tastic job with this mod! Joseph.
by hachikid on 06-Sep-08

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F-Sum